Question: Dialogue Loops

Post » Tue Jun 19, 2012 6:09 am

I wish to make a semi-complicated dialogue loop that I'm sure you've all seen in game:


NPC Dialogue0

Option1 Topic: Maybe -> NPC Dialogue 1 -> Option1Topic: Maybe Option2 Topic: Why Option3: Yes

Option2 Topic: Why -> NPC Dialogue 2 -> Option1Topic: Maybe Option2 Topic: Why

Option2 Topic: Why (after having selecting Option1) -> NPC Dialogue 2 -> Option1Topic: Maybe Option2 Topic: Why Option3: Yes


Please tell me me if this is a scripting or Quest View situation and how I might go about creating it.
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Susan Elizabeth
 
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Post » Tue Jun 19, 2012 10:41 am

Your example is a bit unclear... Anyway, topics that are top-level will be always shown on a topic list unless there are specific responses (normal topics) or something very important (blocking topics). You can also look at my own... topic, here on forum, where I asked a similar question: http://www.gamesas.com/topic/1347990-complex-dialogues/. Bear in mind that I never actually tested suggestions I got, as I got busy doing something else in CK.
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Marcus Jordan
 
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