Problem to get NPC dialogue work [Video included]

Post » Tue Jun 19, 2012 10:26 am

So video shows my problem, and please bare with my english :blush:

To explain this shortly I dont have problem with quest or anything. Just the dialogue doesent work. So NPC doesent respond me ingame. Just "Hello" etc.

http://www.youtube.com/watch?v=uIGnuCDlxJ0
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Tue Jun 19, 2012 12:41 pm

Anyone?
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Tue Jun 19, 2012 10:23 am

bump
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Mon Jun 18, 2012 11:27 pm

Had this problem just today, it seems that putting any alias on the quest itself prevent the dialogue from starting.
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Tue Jun 19, 2012 1:00 pm

Had this problem just today, it seems that putting any alias on the quest itself prevent the dialogue from starting.

I see. I tryed create new "quest" without any objective or aliases. Just NPC who I could interact in-game, by creating only dialogue. Still nothing.
User avatar
Wayne W
 
Posts: 3482
Joined: Sun Jun 17, 2007 5:49 am

Post » Tue Jun 19, 2012 8:30 am

bump
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Tue Jun 19, 2012 11:29 am

I would like to know a fix myself for this, can't proceed without aliases for my mod.
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Mon Jun 18, 2012 11:45 pm

So video shows my problem, and please bare with my english :blush:

To explain this shortly I dont have problem with quest or anything. Just the dialogue doesent work. So NPC doesent respond me ingame. Just "Hello" etc.

http://www.youtube.com/watch?v=uIGnuCDlxJ0

I thought the problem was just with the reanimated... :(

Honestly I am sickened. I am going to use the Message Box.
Jashkar
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Tue Jun 19, 2012 2:58 am

Still havent figured the issue :ermm:
User avatar
ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Tue Jun 19, 2012 5:10 am

Bump :confused:
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Tue Jun 19, 2012 3:01 am

Okay now I give up :blink:
User avatar
Wayne W
 
Posts: 3482
Joined: Sun Jun 17, 2007 5:49 am

Post » Tue Jun 19, 2012 12:45 am

So video shows my problem, and please bare with my english :blush: To explain this shortly I dont have problem with quest or anything. Just the dialogue doesent work. So NPC doesent respond me ingame. Just "Hello" etc. http://www.youtube.com/watch?v=uIGnuCDlxJ0

Did you make an alias for superman with fill type Unique Actor, and then use getIsAliasRef instead of GetIsID in the dialogue conditions window.

My dialog is working but I hit the dialogue missing problem when I make one to many aliases that influence vanilla NPC's. I made a post about this earlier. Need to test more to be sure if referencing vanilla npcs is part of the problem.
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Tue Jun 19, 2012 6:05 am

There's nothing really particular in your quest according to your video.

Instead of testing in a savegame, just COC in the main menu. Does your quest work ?

Then, one thing that could fail for your dialog when you test with a savegame is the condition
getStage yourquest < 10

Can you check in-game that what stage you're at in your savegame ? load your save and in the console :
ShowQuestVars QuestID

Maybe you have some remainder of a previous testing.

My dialog is working but I hit the dialogue missing problem when I make one to many aliases that influence vanilla NPC's. I made a post about this earlier. Need to test more to be sure if referencing vanilla npcs is part of the problem.
Same thing here, in the console type
 ShowQuestVars QuestID
and check that you don't have an alias set to NONE.
NONE can be a correct value (e.g. if you have an alias initially disabled) but probably not for your case.
So it means the alias failed to get set.
If you're aliasing a vanilla NPC, chances are that the unique actor is already aliased by another quest currently running.
Go back to your quest alias and check "Optional" and "allow reserved". "Optional" avoids a quest failure when the alias fails to be set ; "allow reserved" allows you to alias an actor reserved by another quest.


Lastly, when it comes to aliases, it's always good to test with a savegame AND to test by just COC-ing in the main menu (this is a fresh game).
If you test with a savegame, you can have problems if the aliases settings have been changed and if the quest is already enabled (which will be the case if "start enabled" is checked on the quest). In this situation I would suggest to use COC on the main menu or to use a savegame that wasn't using your mod yet.

Alternatively, if the quest is not "start enabled" and starts with a given event (hooked in the story manager), you can also get back to a savegame BEFORE you started the quest.
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am


Return to V - Skyrim