After mining and skinning, I would like to add an herboristery skill, that will allow the player to recognize the various plants (by appending a list ?) and to pick up more of the plants as the skill increases.
Right now, there is a script section on some plants (worldobject/flora), so I guess I will be able to set an "on activate" script to check the recognition and picking up of the plant. But then there are the many (worldobjects/tree) that can give ingredients, but I see no script window to attach scripts on it.
So my questions are whether there is a way to create a global script/function that will fire when an onActivate event is created worldwide (and not attach it to a particular object, as I seemingly cant attach scripts to trees), and check whether the activated is a plant, so that I can put in some skills ? Are those the "Native" scripts ? Wouldn't this process be a little hard on the system ?
