Getting references for equipped items? (That aren't weapons)

Post » Tue Jun 19, 2012 12:47 pm

Is this possible? I want to obtain a reference for every item equipped on a specific actor, but the wiki doesn't seem to list any commands that seem to let you do so.

That seems weird though, because I feel like the commands were available in Oblivion. (Why would they remove that functionality?) Also, the "categorized favorites menu" mod seems to allow you to save "equipment sets" and equip them on the press of a hotkey. Is it because it is done through a user interface mod that it is possible, or am I just missing something?

Any help appreciated...
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Chantelle Walker
 
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Post » Tue Jun 19, 2012 11:08 am

Bump.
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Cool Man Sam
 
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Post » Tue Jun 19, 2012 1:46 am

Bump.
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Matthew Barrows
 
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Post » Tue Jun 19, 2012 3:02 am

Bump.
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Connor Wing
 
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Post » Tue Jun 19, 2012 11:12 am

That seems weird though, because I feel like the commands were available in Oblivion. (Why would they remove that functionality?) Also, the "categorized favorites menu" mod seems to allow you to save "equipment sets" and equip them on the press of a hotkey. Is it because it is done through a user interface mod that it is possible, or am I just missing something?
http://skyrim.nexusmods.com/downloads/file.php?id=4862 says that functionality requires SKSE
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Amy Melissa
 
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Post » Tue Jun 19, 2012 8:56 am

That function required OBSE in Oblivion, not sure if it can be done without an script exstender.
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Leanne Molloy
 
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Post » Tue Jun 19, 2012 10:07 am

When the open beta of my project is released (http://forums.hipolipolopig.us/) I'll explain how I'm doing it using Script Dragon :) Can't do it right now just in case some rival mods take the idea as their own :3

It can be done, just not as simple as it should be :/
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tiffany Royal
 
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Post » Tue Jun 19, 2012 4:22 am

http://skyrim.nexusmods.com/downloads/file.php?id=4862 says that functionality requires SKSE
That function required OBSE in Oblivion, not sure if it can be done without an script exstender.
Hmm, I see. I remember using it in Oblivion but I guess I just didn't know that it was actually coming from OBSE. Seems so odd that they have built in functionality for weapons but not equipment. ><

Does SKSE even work with the editor yet? I remember the favorites menu was made before it came out, so I'm pretty sure it used whatever the hack tool was that was out before we had the editor. Tried to launch my version with the editor but it didn't work.
When the open beta of my project is released (http://forums.hipolipolopig.us/) I'll explain how I'm doing it using Script Dragon :smile: Can't do it right now just in case some rival mods take the idea as their own :3

It can be done, just not as simple as it should be :/
Script Dragon? Is that the old editing tool that was used before the CK release? If so, I can't say that would be very useful, seeing as how all mods are now being made with the CK.
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Johanna Van Drunick
 
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Post » Tue Jun 19, 2012 5:30 am

Script Dragon? Is that the old editing tool that was used before the CK release? If so, I can't say that would be very useful, seeing as how all mods are now being made with the CK.
It is, but it does provide an interface for relatively "manual" programming which is nice for deeper tinkering :P
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Ebony Lawson
 
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Post » Tue Jun 19, 2012 3:48 am

You could make an event for OnObjectEquipped and store the data in your Property.

This would require them to unequipall at some point... (or you could script that too ;>)
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Horror- Puppe
 
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Post » Tue Jun 19, 2012 12:17 pm

You could make an event for OnObjectEquipped and store the data in your Property.

This would require them to unequipall at some point... (or you could script that too ;>)

I do not have the object references for the items I'm trying to equip/unequip. It's a dynamic script that's essentially run on random actors, so I can't attach specific scripts to them. :/
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Nice one
 
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