You can use:
Game.GetPlayer()
Actor Player = Game.GetPlayer()
Actor Property Player Auto
Player = Game.GetPlayer()
Which of these would be best? Which of these is a bad idea, if any? I feel like assigning him to a variable would be a good idea so you aren't "calling a method" every time you reference him, so I had set him as an Actor property. However the wiki states that it's not a good idea to set references as properties due to how they never "unload" from the game. But I wonder if that's even an issue since the player is always loaded anyways (right?). Just to be safe maybe I should set it as a normal actor variable?
In my scripts I am constantly referencing the player, and I'd prefer to do so in the most script optimal fashion, but perhaps I'm just over complicating this. Any thoughts?
