Creation Kit imperfections

Post » Tue Jun 19, 2012 7:14 pm

First, I just want to say that I love the CK, so what is about to follow is in no way me whining. They are just questions that I would like answered.

I have noticed that the CK has many bugs and things that I don't like about it.

For one, every time you work with it, you must select 'Yes to all' for the numerous warnings that pop up.
It seems that a better solution would be to either disable the warnings to begin with (which would indicate to me that the warnings are unimportant and extraneous to begin with), or fix whatever is in Skyrim.esm that is generating the messages, or simply selectivley ignore only the 'standard' error messages, but not others (so that the kit will tell me when I need to fix something in my mod). All I know is that when my compiler warns me that I have dynamically allocated memory that I never freed, the best solution is NOT to ignore the warning, but to fix it.

Second, there are many features that crash half, or all the time. World>World LOD>Compute is what I have in mind when I say this.

Third, is it truly necessary for the ctrl+f function to take so long to load? It takes nearly 5 seconds for me, and other users have reported times up to 30 seconds. It is such a useful feature, and it seems like there is no reason why this should take so long EVERY time.

They say that the CK allows us to fix Skyrim. Do you need to open-source the CK so that we can fix that too? I love you like a brother Bethesda...OK, maybe not quite like a brother, but you get the point.

EDIT: Doh! I forgot to ask my question! The question wasn't "Do yo need to open-source the CK...", as I have no doube that it will not be open-sourced, not that I'd be opposed to that though...

I am wondering what you're plans are as far as getting the CK to REALLY work (no more incessant warnings, no more tools that have no purpose other than to crash the CK, optimized portions of the CK that are frequently used, etc.)? If you are willing to disclouse such information, what are you currently working on (as far as the CK is concerned), and is there a way for me to keep up-to-date on that?
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Sudah mati ini Keparat
 
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Post » Tue Jun 19, 2012 2:03 pm

I'm sure shadeMe will get to the CK eventually. Just look at the wonders he accomplised with the CS!
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jason worrell
 
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Post » Tue Jun 19, 2012 3:56 pm

Third, is it truly necessary for the ctrl+f function to take so long to load? It takes nearly 5 seconds for me, and other users have reported times up to 30 seconds. It is such a useful feature, and it seems like there is no reason why this should take so long EVERY time.
You mean to load a list of every single form in the entire game? Pfff, yeah that shouldn't take very long... I'm sure they could cache it or something so it loads faster after the first time, but I think it was done assuming that changes would be made frequently, so it always checks for new objects.
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xx_Jess_xx
 
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Post » Tue Jun 19, 2012 4:37 am

You mean to load a list of every single form in the entire game? Pfff, yeah that shouldn't take very long... I'm sure they could cache it or something so it loads faster after the first time, but I think it was done assuming that changes would be made frequently, so it always checks for new objects.

I tell myself that every time I hit ctrl-f. Then I go get someting to eat, take a shower, go to the store, check to see if it opened, go back to the store...
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Casey
 
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Post » Tue Jun 19, 2012 6:09 pm

I tell myself that every time I hit ctrl-f. Then I go get someting to eat, take a shower, go to the store, check to see if it opened, go back to the store...
I know what you mean!
I am particularly bothered by how long the Quest Alias window takes to load. It's not that long ... but JUST long enough to be extremely annoying, especially when working with lots of them.
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Sophie Louise Edge
 
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Post » Tue Jun 19, 2012 4:00 am

...I'm sure they could cache it or something so it loads faster after the first time, but I think it was done assuming that changes would be made frequently, so it always checks for new objects.

This is exactly what I mean. Instead of automatically checking for new objects EVERY SINGLE TIME, it seems to me that the better solution is to give the user the option of manually updating the list, but other than that, keep it the same.
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Ashley Clifft
 
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Post » Tue Jun 19, 2012 10:03 am

I don't use ctrl+f. I just type anything in the field, with what I'm really searching for behind it, then I delete the stuff in front of it. All this done before going to the *all tab..
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Eliza Potter
 
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Post » Tue Jun 19, 2012 6:17 pm

If anything, a filtering function for the ctrl+f function would be nice.
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gandalf
 
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