I'm done with creating a whole location, navmeshing and so on, but I need help with scripting triggers, behaviors ect. I'll list my problems in points and would appreciate any help in this matter (tutorials, explains). I'm new with CK so I please for understanding. Thank you in advance !
Unsolved problem
Solved problem
Problem 1
How to activate a quest after activating a "selfTrigger"
Problem 2
How to make an object work only at certain quest stage (example. activate pullchain only at stage 10). Does it work for all usable items ?
Problem 3
How to make an object work only once (example. activated pullchain doesn't work anymore)
Problem 4
I'm familar with basic dialogue creation, but I can't figure out how to force an NPC to begin a dialogue. I also don't know how the construction of such dialogue differs from the "basic" one.
Problem 5
How can I change agression towards player at certain stages (example. stage 10 = neutral, 20 = agressive)
Problem 6
How can enable an object activation under certain conditions (example. open the door only if certain enemys are dead)
Problem 7
Is it possible to attach a in-game console command to a trigger ? (example. entering a trigger zone will run a command "ID setnpcweight x" which would fix the facial skin tone of created NPC)
Problem 8
How can I spawn an NPC exactly where I placed him in editor ?
I'm going to do a tutorial out of this and credit all helpers, so treat it like a carrot

If I'll find some more questions I'll update this topic.
Thanks again


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