» Tue Jun 19, 2012 6:04 pm
Go to the reference in the render window and add an enable parent, PlayerREF [ACHR:00000014] found in (any) cell, to the weapon plaque REFR. From there, tick the "Set enable state to opposite of parent" flag. The player will never be disabled and is persistent, so the plaque will assuredly not render even if saved as enabled. This is how *Edit undeletes and it always works. Deleting references or any other Skyrim.ESM form is ill-advised. To remove the errant deletion(s), open your plugin as active, then Data > Details and sort by the "Deleted" column. Use the delete key to "Ignore" the "Deleted" forms. They'll be removed next save/close of the CK and then you can revisit those forms and disable them via Elminster's parentage method. If it bugs you to see the references in the CK (the only place you'll ever still see them), set their Z coordinates well beneath the floor.
http://i.imgur.com/Pw8vV.png