This ability has a condition not to run if the global is not greater than 0.
So I know for a fact it is not set to zero. (it is a float set to 2 ) because I see the message in the game.
Scriptname aadpScript extends activemagiceffectGlobalVariable Property aadpMul AutoEvent OnEffectStart(Actor akTarget, Actor akCaster)if aadpMul.Getvalue() <= 0Debug.messagebox("Error Global is Zero")endifEndEvent

