event if ( Quest01.setStage == 22 )NorMS06WolfDoor.setOpen()endifendEvent
this code is at this particular door and I only have Quest01 als property
Can I open the door while in dialogue ?
event if ( Quest01.setStage == 22 )NorMS06WolfDoor.setOpen()endifendEvent
event OnActivate (ObjectReference akActionRef)if ( Quest01.setStage() == 22 )NorMS06WolfDoor.setOpen()endifendEventQuest property Quest01 autoDoor property NorMS06WolfDoor auto
and by the way I made a mistake and placed a "setStage" but to check the stage I need a "getStage" (I think)event OnActivate (akAction) if ( Quest01.getStage() == 22 ) NorMS06WolfDoor.setOpen() endifendEvent
missing ID at ')'No output generated for ActivDoor, compilation failed
event OnActivate (ObjectReference akActionRef)if ( Quest01.GetStage() == 22 )NorMS06WolfDoor.setOpen()endifendEventQuest property Quest01 autoDoor property NorMS06WolfDoor auto
event OnActivate (ObjectReference akActionRef)if ( Quest01.GetStage() == 22 )NorMS06WolfDoor.setOpen()endifendEvent
setOpen is not a function or does not existNo output generated
Activate(Game.GetPlayer())
(
)
)
Quest property Quest01 autoDoor property NorMS06WolfDoor auto
variable Quest01 is undefined none is not a known user-defined type cannot compare a none to a int (cast missing or types unrelated) setOpen is not a function or does not exist No output generated for ActivDoor, compilation failed.
Scriptname MyScript extends objectReference event OnActivate (ObjectReference akActionRef)if ( Quest01.GetStage() == 22 )SetOpen()endifendEventQuest property Quest01 autoDoor property asd auto
event OnActivate (ObjectReference akActionRef)if ( Quest01.GetStage() == 22 )SetOpen()endifendEventQuest property Quest01 autoDoor property asd auto

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