If you take the normal weapon skills. e.g. Armsman, the description says it increases the weapon damage by 20% each rank, but if you look at the perk in the CK, the calculation goes "damage*1.20" for rank 1, "damage*1.40" for rank 2 and so on, however, 1.2*1.4*1.6*1.8*2.0 = 9.6 and not 2.0 !!!!
If you then have a look at perks that modify e.g. sneaking attack damage, they took that into consideration, backstab does "Damage*2 while sneaking" where the inherent modifier for sneak attacks is 3, so 3*2=6 times more damage. Assasin's Blade then extends this to 15 times more damage, but the multiplier in the perk is 2.5, which is correct because 3'2'2,5 = 15.
So is the calculation of Weapon skills (and btw. Armor Skills as well) in Vanilla completely wrong and thus overpowered?
>> Could this be corrected if each of the higher ranks (e.g. Armsman 3) has a higher priority or would this prevent other multipliers, e.g. from enchanted gear to affect the skill correctly?


