» Tue Jun 19, 2012 8:47 am
So far I've played an experimental 1st char battlemage (expert/master), and then pure thief, mage, and fighter characters (all master). Master is challenging for the first 10 levels, very tough from levels 10 - 20, then the difficulty drops significantly for the rest of the game, though there are still difficult fights once in a while. I've had this experience with all 4 characters. I only use 1 crafting skill per character to avoid being overpowered.
What I love about master (with a crafting restriction), is that there are fights you can only survive if you think or change tactics. You have to block, you have to move around constantly, etc (if you're a melee fighter). I've found that I often think about my surroundings before getting into a fight. I make a quick note of places I might get caught, areas to limit foe movement, etc. I started doing that before I consciously realized it was happening. It's this kind of immersion that makes master essential, IMO.
Even on master, most fights are easy. But the bosses usually feel about right (to me). And I occasionally I get killed because I got sloppy, forgot to put on all my armor, etc. That doesn't happen on easier difficulties.