My plan is to add Maglir into my Skyrim for personal use.
I know that recycling material and posting it is not accepted for 3rd party purposes.
Again, I merely want to make this mod for personal use. I own 2 copies of Oblivion+DLC; Xbox 360 and PC.
I have the actor and am photoshop proficient, so textures arent the issue at the moment. (Unless file compatability becomes a complex issue)
I've been able to extract the Oblivion Sounds.bsa.
I grabbed the appropriate High Elf(I know he's bosmer, but they seemed to have used the same voice actor for all elves) wav and lip files with BSACOMMANDER.
I've converted the voice files+(appropriate) Lip files into .fuz files.
I've used FOMM to create a .bsa of those files with the same name(but not same extension (esp vs bsa)) as the ESP for my Actor in the data folder.
Now heres the issue:
I've been following the creationkit tutorials for dialogue which involve a quest. I have made a small quest just for the purpose of setting up his dialogue. I want to add the voice to his responses, but they don't show up in the menu.
i've noticed there is no tutorial for stand alone dialogue with NPC's. Something about how every NPC has a quest ID just to have dialogue.
What do I have to do to have Creationkit recognize my BSA?
Did I do something wrong creating BSA's?
Am I following the wrong procedure to adding voice dialogue to my actor? (Off http://www.creationkit.com/Bethesda_Tutorial_Dialogue)(At the bottom of the page)(Custom Files do not display in creation kit response "sound file" menu.)
If applicable, I just want this NPC to be in Breezehome, where you can ask him to follow you, like a companion you've gained trust from.
Any info is appreciated.
Thanks.
EDIT: grammer, yeah, I just did that mistake....

