» Tue Jun 19, 2012 7:43 am
1. Open the CK. Do NOT load any Data Files
2. SAVE and give your mod a name (and so a file is created ... modname.esp)
3. (I always exit the CK at this stage and restart it, just to be sure)
4. Open the CK
6. Click Data and select your esp then - while it is selected - click the Make Active File Button, which will also select it (this means all changes you make will be saved to your mod file)
7. Double click the tick box next to the skyrim data file (which has all of the bits in it)
To check you are editing/saving to the right file, look at the very top left bar in the CK. It should read: Creation Kit [YourMod.esp]