For my first mod i'm trying to make it so that skills level slower but give you a heck of a lot of bonuses, and perks become less important and a lot of the things they do would be put into the skill number.
I'd like that number to represent the player's knowledge of a certain practice and the perks to be techniques you can learn. Like how it is in vanilla with smithing, making different kinds of weapons and armor. You cannot learn that by practicing with steel daggers.
But it seems like the skill number doesn't change anything when I look at it in the editor and I assume i'd need a script to change it if there's no simple number in a menu I can edit, right?
