Follow Package for an Actor, NEED HELP PLEASE

Post » Tue Jun 19, 2012 2:43 pm

i have created a SnowBearCub and SnowBearCubMother actors, i also have created a SnowBearCubFollowMother "Package" and have succesfully make the cub follow the mother, but it seems the way i am doing the package only works for that specific cub following a specific motherbear in (redundancy) for a specific Cell... so i am stuck in the dilema to Create many... many many packages and actors each for a specific spawn point... that seems like too much of a trouble, the way i been doing is the following:

i create a new Package and select package template as "Follow" and in the "target" to follow i select "Linked Reference" and then "Specific Reference" and select the "EncBearSnowMother" into the Render Window...

this is pretty much how i been doing it, but as i stated before i would have to create a new package, actor cub and mother for each different spawn points... too much issue... so i been thinking there must be a way to create the package and make it more "generic" and have the cubs follow any actor "EncSnowBearMother" (does not matter since i plan to create few in a big big area) and not being bound by the cell, so i tried the folloing:


Select package template as "Follow" and in the target to "follow", then i select "Linked Reference" and then "LINKED Reference" Keyword "ActorTypeAnimal" and click Ok, then go to "Conditions Tab" and select "GetIsID" and run into "Linked Reference" and then "Actor EncBearMother" and Comparison "== Value 1.00 AND", finally go into my actor "EncBearMotherSnow" and gave her the Keyword "ActorTypeAnimal"

Makes sense... but i must be doing something wrong because it clearly is not working this way... so if anyway knows a way to make the cub follow the mother and make it more generic, it would save me a ton of work... i dont really want to create all that much actors and packages... any help is appreciated.
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Elizabeth Davis
 
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Post » Tue Jun 19, 2012 4:06 pm

Bump
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JUan Martinez
 
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Post » Wed Jun 20, 2012 12:19 am

I guess i found a way... not with the Packages... anyway after placing the spawn point or actor in the render window right click it and select "edit", now go to the "Linked Ref" tab and select reference in Render Window... thats it! damn it i cant belive i spend a week trying complex Ai PAckages behavior and it ended up being super easy... for crying out loud! hope it helps anyone else.
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Nuno Castro
 
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Post » Tue Jun 19, 2012 5:15 pm

I guess i found a way... not with the Packages... anyway after placing the spawn point or actor in the object window right click it and select "edit", now go to the "Linked Ref" tab and select reference in Render Window... thats it! damn it i cant belive i spend a week trying complex Ai PAckages behavior and it ended up being super easy... for crying out loud! hope it helps anyone else.
Hi, i'm tryng to do a similar thing, but without success.
I have 2 NPC :
NPC1 with keyword 'XXX' associated
NPC2 with a package FindandTravel, the target selector for find procedure is associated to keyword 'XXX'.
But NPC2 never find NPC1.
Any help?
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Kelly John
 
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Post » Tue Jun 19, 2012 9:01 pm

Hi, i'm tryng to do a similar thing, but without success.
I have 2 NPC :
NPC1 with keyword 'XXX' associated
NPC2 with a package FindandTravel, the target selector for find procedure is associated to keyword 'XXX'.
But NPC2 never find NPC1.
Any help?
Ok i found a solution :
Created a condition for the travel procedure : Haskeyword 'XXX' run on package data Object List (the result list of the Find procedure)
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Tracey Duncan
 
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Post » Tue Jun 19, 2012 10:30 pm

Ok i found a solution :
Created a condition for the travel procedure : Haskeyword 'XXX' run on package data Object List (the result list of the Find procedure)

Guess i am too late, but glad you found a way.
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JLG
 
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Post » Tue Jun 19, 2012 5:46 pm

I have a similar sort of issue, but I want to do it with DYNAMICALLY spawned actors ...
Is there a way to set up a linked ref via scripting, or can you only do it in the editor?
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Life long Observer
 
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Post » Wed Jun 20, 2012 12:20 am

I tried with Spawn Points actors, but if there is no "prey" (defined in the Package) to be found in the wilderness the package will fail... and then the predator would just stand there doing nothing.
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Alexandra Ryan
 
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