Adding a bard to a building in an external cell?

Post » Tue Jun 19, 2012 6:04 pm

I was wondering if this is at all possible. Doing a search of these boards, someone pointed out the following that needs to be done to add a bard to what appears to be an interior cell:

1) You need the actor with the BardSingerFaction and JobBardFaction (I just copied Lisette of the Winking Skeever)

2) Next Place an XMarkerHeading where you want them to play, and then Double-click the bard in the render window and in the linkedref tab add the XMarkerHeading with the keyword BardPlaySpot. (I also just copied some markers from the winking skeever like BardSongNeutralLocationMarker and DrinkingSongMarker not sure if they are needed)


3) Next create a new location for your cell (like MyPlayerHouseLocation) under WorldData/Location edit the fields as normal but make sure you have LocTypeInn as a keyword. (this is used by the BardSongsScript), then edit your cell's location field to your new location.

With me trying to add a bard to an *external* cell I'm not able to do step 3 below, as obviously there's no world data tab when clicking on 'edit' on the external cell in the cell view window. So I'm just wondering if in my case there's a way round this at all??

Any help would be apppreciated.
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Marguerite Dabrin
 
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Post » Wed Jun 20, 2012 12:27 am

...I've just realized shortly afterwards that I misunderstood that 'worlddata/location' is located in the object window, and 'worlddata' is not a tab within a cell's edit menu... sorry, my error.
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Allison C
 
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