it would be a lot easier to create a STAT object from the plate mesh instead of write a script for it
for example, look for one of those dreamcatcher wall decorations. duplicate it, swap out the mesh for your silver platter and rename the object.
done
BTW, even if you disabled it from being picked up, the "do not havok settle" thing wont protect it from being knocked off by an arrow, shout or any physical force.
Obviously making a stat would be ideal, but I don't hve a bsa archive unpacker to get to the mesh I need.
Re the blockactivation, please could you put that in a whole script for me?
Thanks, both, for your replies
:edit: I'm downloading a bsa unpacker. Still be handy to know, though