There is a four step process, all involving the same object, around which are surrounded four triggers. But this is down the road, all I'm doing right now is lining up four trigger boxes right in a row (with an object to show me where they are) and seeing if I can get one to activate the next one and deactivate itself.
So imagine four boxes lined up left to right. Boxes 2-4 are initially disabled, while Box 1 is not. All have selected PlayerActivated, and they all have names. Each of them have this script.
Scriptname NextBox extends ObjectReference Quest Property TBJ01 Auto ObjectReference Property PromximateBox Auto event OnActivate(ObjectReference akReference) if akReference==Game.GetPlayer() PromximateBox.enable() self.disable() endIfendEvent
with PromximateBox (yes, I know, misspelled) each indicating the next box in the row.
The trouble is, the first one isn't appearing! I get no indicator to activate it. Does anyone know of another property of triggers that I'm not including?
