Container Rest

Post » Tue Jun 19, 2012 3:42 pm

I was wondering how you can tell how often a container resets (eg every 48 hours).

Also I wanted to know if i put some ingredients in a container and set it to reset every 48 hours will that mean if i take a butterfly wing out it will replenish in 2 days?

Thanks.
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gemma king
 
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Post » Tue Jun 19, 2012 12:57 pm

I thought they either respawned (every 36 or so hours) or they don't respawn at all - It's a flag that you can set on each Container Base Object. If you can vary it, I don't know how (but maybe someone else does ;))

Yes it will replenish whatever is missing (but if it uses levelled lists, then not always replace with the same thing as the PC levels up, you'd need to look at the list itself for that ... or use static items instead of lists)
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Averielle Garcia
 
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Post » Tue Jun 19, 2012 11:10 am

Thanks for the reply, Just what i wanted to hear ^_^
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Destinyscharm
 
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Post » Tue Jun 19, 2012 5:42 pm

I was wondering how you can tell how often a container resets (eg every 48 hours).

Also I wanted to know if i put some ingredients in a container and set it to reset every 48 hours will that mean if i take a butterfly wing out it will replenish in 2 days?

Thanks.

This is quoted from the CKWiki

Respawns: If this container respawns/resets with the cell.

However i don't believe you can set individual containers to have a different respawn time to the cell that it resides in. However you can change the time a cell takes to respawn.
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Lily
 
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Post » Tue Jun 19, 2012 6:07 pm

How do you change this except doing an reset() on it?
Normal reset is after 10 days away from cell.

I want to change plants in heavy traveled areas like the farm outside cities so they regrow after 10 days fixed. Even more useful for player owned farms or an farming mod.
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Trevi
 
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Post » Tue Jun 19, 2012 7:22 pm

How do you change this except doing an reset() on it?
Normal reset is after 10 days away from cell.

I want to change plants in heavy traveled areas like the farm outside cities so they regrow after 10 days fixed. Even more useful for player owned farms or an farming mod.

This is quoted direct from CKWiki
  • respawn rate on zones is controlled by a gamesetting: http://www.creationkit.com/IHoursToRespawnCell (default setting is 73 hours)
  • the easiest way to test respawning is using http://www.creationkit.com/SetGameSetting in console to change the value and wait outside the zone
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Penny Wills
 
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Post » Wed Jun 20, 2012 12:10 am

This is quoted direct from CKWiki
  • respawn rate on zones is controlled by a gamesetting: http://www.creationkit.com/IHoursToRespawnCell (default setting is 73 hours)
  • the easiest way to test respawning is using http://www.creationkit.com/SetGameSetting in console to change the value and wait outside the zone
http://www.creationkit.com/IHoursToRespawnCell says 240 hours, Oblivion is 73.
This is also an global setting, I was thinking of something local, less than an cell.
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Chantelle Walker
 
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Post » Tue Jun 19, 2012 2:39 pm

As quoted by someone above.

Stuff either respawns, or it doesn't - You can set base containers, plants and what-not to do either

But - as far as I (and the person above) knows - the only timer you can change is for the whole cell - You can set that to whatever you want and it will effect anything in that cell which is set to respawn.
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Tamika Jett
 
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