Apply a "bound" effect on a normal object ?

Post » Tue Jun 19, 2012 7:40 pm

Hi.

I'm trying to apply on a normal and existing weapon the "blue flame" of the summoned weapons.
I would like to do it with an On Equip Event in a script attached to the weapon, so the weapon would only have this effect when it's wielded.

Is there a specific function / FX / special effect allwing to do that in Papyrus ?

Thank you for your help.

I searched for hours now, but can't find anything in what's already existing.

EDIT : I forgot to say, I saw the "EnchBoundSwordFXS" in the EffectShader, but I don't know how to apply it to the weapon.
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Monika Krzyzak
 
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Post » Tue Jun 19, 2012 4:48 pm

It seems that the vanilla bound weapon items have an enchantment applied to them that adds a magic effect EnchBoundFX with being Sword, Box, or Battleaxe. This magic effect has Enchant Art and Enchant Shader, the Shader is an Effect Shader so you could apply it by creating an EffectShadower Property Auto and setting it to point at the effect shader, then go .Play(). http://www.creationkit.com/EffectShader_Script
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Dalley hussain
 
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