This would probably work,
add a script to the book, then edit it and add in this
ScriptName Extends ObjectReferenceShout Property MyShout AutoWordOfPower Property MyShoutWord1 AutoWordOfPower Property MyShoutWord2 AutoWordOfPower Property MyShoutWord3 AutoEVENT OnRead() Game.UnlockWord(MyShoutWord1) Game.UnlockWord(MyShoutWord2) Game.UnlockWord(MyShoutWord3) Game.GetPlayer().AddShout(MyShout)ENDEVENT
You would then need to right click on the script and go to edit properties and set myshout to your shout, the each myshoutword to the shouts words of power