Make an enemy activate on death? can you overload a cell?

Post » Tue Jun 19, 2012 9:09 pm

Hi what do i type, in the script to make an enemy activate something when it gets killed? such as using a pullchain,lever ect.
Example. I wont to use the drauger tombs and when i activate them and then i kill them how will i make there death an activater,
so when it dies, it activates another one. I have tried makign mymown scipt but i have no idea what and how i have to type it.

Can you overload a cell? I have alot of stuff in my mod but when i test it in game im still at 60 to 120 fps.
Also the hole map will be generated at the same time its a big cave. with stuff inside. Cannot use portal ect.

Hope some one can help thanks.
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Natalie J Webster
 
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Post » Tue Jun 19, 2012 4:46 pm

Overload a cell? What do you mean? The more you put in, the slower it runs. If you're still at 60+ fps, you either have a very good computer, or your cell is still very empty. It takes hundreds of items before the game will slow whatsoever, and thousands before it gets really bogged down. You most likely have like ~100 simple items in your large interior right now. Once you clutter, add fx, and all the other jazz you should start seeing a performance hit. Hopefully in your case it just wont be too much.

As for the scripting, it's very possible; though I'm just learning the new scripting so I can't tell you. Someone else needs to get in here. :P
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Rachael
 
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