» Tue Jun 19, 2012 1:26 pm
I've ran into similar problems getting dissimilar pieces to play nice together for an interior building. There are multiple ways to solve this, not just the one that feralferret mentioned.
The method I used was to create a copy of wall/corner/floor/ceiling piece that I wanted, then assign existing textures via the edit button. To align all the walls that wouldn't normally go together you can use something like create a copy of the cabin wall, then edit to assign different textures, like WRStone, then put your custom wall along the edges of the conflicting piece. Use pillars to cover up seams. Use retextured 'rugs' with either stone or wood and lay them 0.00001 above the ground to avoid any ground glitchyness caused from using dissimilar pieces.
I've got a house mod floating around the Nexus that uses this method, though I wont bother posting thhe link unless you are still having trouble.