CK merging Dwemer and Imperial help...

Post » Tue Jun 19, 2012 5:38 pm

Alright, the title say it all. I am trying to merge two kits, "DweHallBG" (Dwemer Big Hall) and "ImpLRoom" (Imperial Large Room), but I'm stuck on finding believable pieces that'd work in merging the Dwemer hall end cap exit with an Imperial large room exit... any ideas?

Thanks if you help!
~L

P.S. I swear, once I finish this, I'll probably spend an hour a day helping out others. I get sent to here all the time, not able to do anything.
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Kim Kay
 
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Post » Tue Jun 19, 2012 6:24 pm

Perhaps a short hallway from the cave kit to act as a buffer between the two? Might be hard to have them completely back to back and not be jarring.
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Trista Jim
 
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Post » Tue Jun 19, 2012 2:55 pm

Thats a good idea Feralferret that would totaly work. From what I understand, another option, if you know a bit about mesh/texture editing, would be to edit the texture or meshes and put it into the game just to bridge the seams.

I would use Feralferret's idea. It's easy and it works...
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joseluis perez
 
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Post » Wed Jun 20, 2012 2:40 am

Okay, thanks. I'll try that.

~L
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Nathan Barker
 
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Post » Tue Jun 19, 2012 1:26 pm

I've ran into similar problems getting dissimilar pieces to play nice together for an interior building. There are multiple ways to solve this, not just the one that feralferret mentioned.

The method I used was to create a copy of wall/corner/floor/ceiling piece that I wanted, then assign existing textures via the edit button. To align all the walls that wouldn't normally go together you can use something like create a copy of the cabin wall, then edit to assign different textures, like WRStone, then put your custom wall along the edges of the conflicting piece. Use pillars to cover up seams. Use retextured 'rugs' with either stone or wood and lay them 0.00001 above the ground to avoid any ground glitchyness caused from using dissimilar pieces.

I've got a house mod floating around the Nexus that uses this method, though I wont bother posting thhe link unless you are still having trouble.
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Darren Chandler
 
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Post » Tue Jun 19, 2012 6:00 pm

Just look for rubble piles, rocks, pillars, beams, and columns to cover up where they dont match... It's all about covering up the seam, not making the seam fit.
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glot
 
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Post » Tue Jun 19, 2012 9:56 pm

Thanks ChickenDownUnder, I'll remember that. I finished the merging, so I'm good for now.
~L
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Leah
 
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