I have been testing this, and it works some of the time, but not at others. The issues I have usually come from when I have a weapon in my left hand, equip a two-handed weapon, then unequip the two-handed weapon (which re-equips the left-hand weapon). It seems that when that happens, the values of damage for the left-hand weapon gets reset.
Any suggestions for what I can do? Thank you!
Spoiler
Scriptname SAWDOnHit extends Actor{SAWD OnHit Damage Calculation}Keyword property VendorItemAnimalHide autoKeyword property ArmorMaterialDaedric autoKeyword property ArmorMaterialDragonplate autoKeyword property ArmorMaterialDragonscale autoKeyword property ArmorMaterialDwarven autoKeyword property ArmorMaterialEbony autoKeyword property ArmorMaterialElven autoKeyword property ArmorMaterialElvenGilded autoKeyword property ArmorMaterialGlass autoKeyword property ArmorMaterialHide autoKeyword property ArmorMaterialImperialHeavy autoKeyword property ArmorMaterialImperialLight autoKeyword property ArmorMaterialImperialStudded autoKeyword property ArmorMaterialIron autoKeyword property ArmorMaterialIronBanded autoKeyword property ArmorMaterialLeather autoKeyword property ArmorMaterialOrcish autoKeyword property ArmorMaterialScaled autoKeyword property ArmorMaterialSteel autoKeyword property ArmorMaterialSteelPlate autoKeyword property ArmorMaterialStormcloak autoKeyword property ArmorMaterialStudded autoKeyword property ArmorNightingale autoKeyword property ArmorDarkBrotherhood autoKeyword property ArmorCuirass autoKeyword property VendorItemArrow autoKeyword property WeapTypeBoundArrow autoKeyword property WeapTypeBow autoKeyword property WeapTypeDagger autoKeyword property WeapTypeSword autoKeyword property WeapTypeGreatsword autoKeyword property WeapTypeWarAxe autoKeyword property WeapTypeBattleaxe autoKeyword property WeapTypeMace autoKeyword property WeapTypeWarhammer autoKeyword property WeapTypeStaff autoKeyword property WeapMaterialDaedric autoKeyword property WeapMaterialDraugr autoKeyword property WeapMaterialDraugrHoned autoKeyword property WeapMaterialDwarven autoKeyword property WeapMaterialEbony autoKeyword property WeapMaterialElven autoKeyword property WeapMaterialFalmer autoKeyword property WeapMaterialFalmerHoned autoKeyword property WeapMaterialGlass autoKeyword property WeapMaterialImperial autoKeyword property WeapMaterialIron autoKeyword property WeapMaterialOrcish autoKeyword property WeapMaterialSilver autoKeyword property WeapMaterialSteel autoKeyword property WeapMaterialWood autoSPELL PROPERTY SAWDStagger2 AUTOSPELL PROPERTY SAWDStagger AUTOSPELL PROPERTY SAWDKneel AUTOSPELL PROPERTY SAWDDamageHeavy AUTOSPELL PROPERTY SAWDDamageModerate AUTOSPELL PROPERTY SAWDDamageLight AUTOSPELL PROPERTY SAWDBleedHeavy AUTOSPELL PROPERTY SAWDBleedModerate AUTOSPELL PROPERTY SAWDBleedLight AUTOSPELL PROPERTY FireSawd AUTOWeapon property myWeapon autoint PROPERTY myRPenetrationMin = 0 AUTOint PROPERTY myRPenetrationMax = 0 AUTOint PROPERTY myRCutMin = 0 AUTOint PROPERTY myRCutMax = 0 AUTOint PROPERTY myRConcussionMin = 0 AUTOint PROPERTY myRConcussionMax = 0 AUTOint PROPERTY myRpPenetrationMin = 0 AUTOint PROPERTY myRpPenetrationMax = 0 AUTOint PROPERTY myRpConcussionMin = 0 AUTOint PROPERTY myRpConcussionMax = 0 AUTOint PROPERTY myLPenetrationMin = 0 AUTOint PROPERTY myLPenetrationMax = 0 AUTOint PROPERTY myLCutMin = 0 AUTOint PROPERTY myLCutMax = 0 AUTOint PROPERTY myLConcussionMin = 0 AUTOint PROPERTY myLConcussionMax = 0 AUTOint PROPERTY myLpPenetrationMin = 0 AUTOint PROPERTY myLpPenetrationMax = 0 AUTOint PROPERTY myLpConcussionMin = 0 AUTOint PROPERTY myLpConcussionMax = 0 AUTOint PROPERTY aPenetrationMin = 0 AUTOint PROPERTY aPenetrationMax = 0 AUTOint PROPERTY aCutMin = 0 AUTOint PROPERTY aCutMax = 0 AUTOint PROPERTY aConcussionMin = 0 AUTOint PROPERTY aConcussionMax = 0 AUTOint PROPERTY apPenetrationMin = 0 AUTOint PROPERTY apPenetrationMax = 0 AUTOint PROPERTY apConcussionMin = 0 AUTOint PROPERTY apConcussionMax = 0 AUTOint ResistPenetration = 0int ResistCut = 0int ResistConcussion = 0int ArrowPenetration = 0int ArrowConcussion = 0int PenetrationMin = 0int PenetrationMax = 0int CutMin = 0int CutMax = 0int ConcussionMin = 0int ConcussionMax = 0int pPenetrationMin = 0int pPenetrationMax = 0int pConcussionMin = 0int pConcussionMax = 0int aPenetrationMin = 0int aPenetrationMax = 0int aCutMin = 0int aCutMax = 0int aConcussionMin = 0int aConcussionMax = 0int apPenetrationMin = 0int apPenetrationMax = 0int apConcussionMin = 0int apConcussionMax = 0int PenetrationRoll = 0int CutRoll = 0int ConcussionRoll = 0int PenetrationSuccess = 0int CutSuccess = 0int ConcussionSuccess = 0Function DetectArmorResistances()If ( Self.WornHasKeyword(ArmorCuirass)) ResistPenetration = 0 ResistCut = 0 ResistConcussion = 0 If ( Self.WornHasKeyword(ArmorMaterialDaedric)) ResistPenetration = 250 ResistCut = 250 ResistConcussion = 250 ElseIf ( Self.WornHasKeyword(ArmorMaterialDragonplate)) ResistPenetration = 225 ResistCut = 225 ResistConcussion = 225 ElseIf ( Self.WornHasKeyword(ArmorMaterialEbony)) ResistPenetration = 200 ResistCut = 200 ResistConcussion = 200 ElseIf ( Self.WornHasKeyword(ArmorMaterialDwarven)) ResistPenetration = 175 ResistCut = 170 ResistConcussion = 175 ElseIf ( Self.WornHasKeyword(ArmorMaterialOrcish)) ResistPenetration = 150 ResistCut = 150 ResistConcussion = 150 ElseIf ( Self.WornHasKeyword(ArmorMaterialDragonscale)) ResistPenetration = 150 ResistCut = 150 ResistConcussion = 150 ElseIf ( Self.WornHasKeyword(ArmorMaterialImperialHeavy)) ResistPenetration = 140 ResistCut = 140 ResistConcussion = 140 ElseIf ( Self.WornHasKeyword(ArmorMaterialSteelPlate)) ResistPenetration = 130 ResistCut = 130 ResistConcussion = 130 ElseIf ( Self.WornHasKeyword(ArmorMaterialGlass)) ResistPenetration = 130 ResistCut = 130 ResistConcussion = 130 ElseIf ( Self.WornHasKeyword(ArmorMaterialSteel)) ResistPenetration = 120 ResistCut = 120 ResistConcussion = 120 ElseIf ( Self.WornHasKeyword(ArmorMaterialIronBanded)) ResistPenetration = 110 ResistCut = 110 ResistConcussion = 110 ElseIf ( Self.WornHasKeyword(ArmorMaterialElvenGilded)) ResistPenetration = 110 ResistCut = 110 ResistConcussion = 110 ElseIf ( Self.WornHasKeyword(ArmorMaterialIron)) ResistPenetration = 100 ResistCut = 100 ResistConcussion = 100 ElseIf ( Self.WornHasKeyword(ArmorMaterialElven)) ResistPenetration = 100 ResistCut = 100 ResistConcussion = 100 ElseIf ( Self.WornHasKeyword(ArmorMaterialScaled)) ResistPenetration = 75 ResistCut = 90 ResistConcussion = 60 ElseIf ( Self.WornHasKeyword(ArmorMaterialImperialStudded)) ResistPenetration = 60 ResistCut = 80 ResistConcussion = 40 ElseIf ( Self.WornHasKeyword(ArmorMaterialStormcloak)) ResistPenetration = 50 ResistCut = 75 ResistConcussion = 35 ElseIf ( Self.WornHasKeyword(ArmorNightingale)) ResistPenetration = 50 ResistCut = 35 ResistConcussion = 30 ElseIf ( Self.WornHasKeyword(ArmorMaterialStudded)) ResistPenetration = 45 ResistCut = 35 ResistConcussion = 30 ElseIf ( Self.WornHasKeyword(ArmorMaterialImperialLight)) ResistPenetration = 40 ResistCut = 30 ResistConcussion = 25 ElseIf ( Self.WornHasKeyword(ArmorMaterialLeather)) ResistPenetration = 40 ResistCut = 30 ResistConcussion = 25 ElseIf ( Self.WornHasKeyword(ArmorDarkBrotherhood)) ResistPenetration = 30 ResistCut = 30 ResistConcussion = 20 ElseIf ( Self.WornHasKeyword(ArmorMaterialHide)) ResistPenetration = 15 ResistCut = 15 ResistConcussion = 15 ElseIf ( Self.WornHasKeyword(VendorItemAnimalHide)) ResistPenetration = 15 ResistCut = 15 ResistConcussion = 15 Else ResistPenetration = 0 ResistCut = 0 ResistConcussion = 0 EndIfEndIfendFunctionFunction DetectWeaponDamages(Weapon fWeapon)if ( myWeapon.HasKeyword(WeapTypeDagger) || myWeapon.HasKeyword(WeapTypeSword) || myWeapon.HasKeyword(WeapTypeGreatsword) || myWeapon.HasKeyword(WeapTypeWarAxe) || myWeapon.HasKeyword(WeapTypeBattleaxe)) CutMin = 0 CutMax = 0 if ( myWeapon.HasKeyword(WeapMaterialIron)) CutMin = 1 CutMax = 50 ElseIf ( myWeapon.HasKeyword(WeapMaterialSteel)) CutMin = 2 CutMax = 53 ElseIf ( myWeapon.HasKeyword(WeapMaterialImperial)) CutMin = 3 CutMax = 55 ElseIf ( myWeapon.HasKeyword(WeapMaterialSilver)) CutMin = 1 CutMax = 45 ElseIf ( myWeapon.HasKeyword(WeapMaterialOrcish)) CutMin = 4 CutMax = 62 ElseIf ( myWeapon.HasKeyword(WeapMaterialDwarven)) CutMin = 7 CutMax = 65 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmer)) CutMin = 3 CutMax = 57 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmerHoned)) CutMin = 8 CutMax = 67 ElseIf ( myWeapon.HasKeyword(WeapMaterialElven)) CutMin = 10 CutMax = 70 ElseIf ( myWeapon.HasKeyword(WeapMaterialGlass)) CutMin = 20 CutMax = 75 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugr)) CutMin = 1 CutMax = 48 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugrHoned)) CutMin = 4 CutMax = 59 ElseIf ( myWeapon.HasKeyword(WeapMaterialEbony)) CutMin = 30 CutMax = 90 ElseIf ( myWeapon.HasKeyword(WeapMaterialDaedric)) CutMin = 40 CutMax = 100 ElseIf ( myWeapon.HasKeyword(WeapMaterialWood)) CutMin = 0 CutMax = 0 Else CutMin = 0 CutMax = 0 EndIfElse CutMin = 0 CutMax = 0EndIfPenetrationMin = 0PenetrationMax = 0ConcussionMin = 0ConcussionMax = 0If ( myWeapon.HasKeyword(WeapTypeBow)) if ( myWeapon.HasKeyword(WeapMaterialIron)) PenetrationMin = 26 PenetrationMax = 265 ConcussionMin = 1 ConcussionMax = 10 ElseIf ( myWeapon.HasKeyword(WeapMaterialSteel)) PenetrationMin = 27 PenetrationMax = 270 ConcussionMin = 1 ConcussionMax = 10 ElseIf ( myWeapon.HasKeyword(WeapMaterialImperial)) PenetrationMin = 27 PenetrationMax = 275 ConcussionMin = 1 ConcussionMax = 10 ElseIf ( myWeapon.HasKeyword(WeapMaterialSilver)) PenetrationMin = 26 PenetrationMax = 260 ConcussionMin = 1 ConcussionMax = 10 ElseIf ( myWeapon.HasKeyword(WeapMaterialOrcish)) PenetrationMin = 30 PenetrationMax = 300 ConcussionMin = 1 ConcussionMax = 15 ElseIf ( myWeapon.HasKeyword(WeapMaterialDwarven)) PenetrationMin = 34 PenetrationMax = 340 ConcussionMin = 1 ConcussionMax = 20 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmer)) PenetrationMin = 31 PenetrationMax = 310 ConcussionMin = 1 ConcussionMax = 23 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmerHoned)) PenetrationMin = 35 PenetrationMax = 350 ConcussionMin = 1 ConcussionMax = 23 ElseIf ( myWeapon.HasKeyword(WeapMaterialElven)) PenetrationMin = 41 PenetrationMax = 410 ConcussionMin = 1 ConcussionMax = 10 ElseIf ( myWeapon.HasKeyword(WeapMaterialGlass)) PenetrationMin = 32 PenetrationMax = 320 ConcussionMin = 1 ConcussionMax = 15 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugr)) PenetrationMin = 16 PenetrationMax = 163 ConcussionMin = 1 ConcussionMax = 10 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugrHoned)) PenetrationMin = 18 PenetrationMax = 185 ConcussionMin = 1 ConcussionMax = 10 ElseIf ( myWeapon.HasKeyword(WeapMaterialEbony)) PenetrationMin = 36 PenetrationMax = 360 ConcussionMin = 3 ConcussionMax = 25 ElseIf ( myWeapon.HasKeyword(WeapMaterialDaedric)) PenetrationMin = 40 PenetrationMax = 400 ConcussionMin = 4 ConcussionMax = 30 ElseIf ( myWeapon.HasKeyword(WeapMaterialWood)) PenetrationMin = 9 PenetrationMax = 90 ConcussionMin = 1 ConcussionMax = 8 Else PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 0 ConcussionMax = 0 EndIf ; ArrowPenetration = 0 ; ArrowConcussion = 0 ; if ( akProjectile.HasKeyword(WeapMaterialIron)) ; ArrowPenetration = 5 ; ArrowConcussion = 0 ; ElseIf ( akProjectile.HasKeyword(WeapMaterialSteel)) ; ArrowPenetration = 10 ; ArrowConcussion = 1 ; ElseIf ( akProjectile.HasKeyword(WeapMaterialImperial)) ; ArrowPenetration = 15 ; ArrowConcussion = 1 ; ElseIf ( akProjectile.HasKeyword(WeapMaterialSilver)) ; ArrowPenetration = 1 ; ArrowConcussion = 0 ; ElseIf ( akProjectile.HasKeyword(WeapMaterialOrcish)) ; ArrowPenetration = 20 ; ArrowConcussion = 2 ; ElseIf ( akProjectile.HasKeyword(WeapMaterialDwarven)) ; ArrowPenetration = 25 ; ArrowConcussion = 2 ; ElseIf ( akProjectile.HasKeyword(WeapMaterialFalmer)) ; ArrowPenetration = 22 ; ArrowConcussion = 3 ; ElseIf ( akProjectile.HasKeyword(WeapMaterialFalmerHoned)) ; ArrowPenetration = 30 ; ArrowConcussion = 3 ; ElseIf ( akProjectile.HasKeyword(WeapMaterialElven)) ; ArrowPenetration = 50 ; ArrowConcussion = 5 ; ElseIf ( akProjectile.HasKeyword(WeapMaterialGlass)) ; ArrowPenetration = 35 ; ArrowConcussion = 3 ; ElseIf ( akProjectile.HasKeyword(WeapMaterialDraugr)) ; ArrowPenetration = 3 ; ArrowConcussion = 0 ; ElseIf ( akProjectile.HasKeyword(WeapMaterialDraugrHoned)) ; ArrowPenetration = 17 ; ArrowConcussion = 1 ; ElseIf ( akProjectile.HasKeyword(WeapMaterialEbony)) ; ArrowPenetration = 40 ; ArrowConcussion = 4 ; ElseIf ( akProjectile.HasKeyword(WeapMaterialDaedric)) ; ArrowPenetration = 45 ; ArrowConcussion = 4 ; ElseIf ( akProjectile.HasKeyword(WeapMaterialWood)) ; ArrowPenetration = 0 ; ArrowConcussion = 0 ; Else ; ArrowPenetration = 0 ; ArrowConcussion = 0 ; EndIf ; PenetrationMin = ( PenetrationMin + ArrowPenetration ) ; PenetrationMax = ( PenetrationMax + ArrowPenetration ) ; ConcussionMin = ( ConcussionMin + ArrowConcussion ) ; ConcussionMax = ( ConcussionMax + ArrowConcussion )Elseif ( myWeapon.HasKeyword(WeapTypeDagger)) if ( myWeapon.HasKeyword(WeapMaterialIron)) PenetrationMin = 1 PenetrationMax = 35 ConcussionMin = 1 ConcussionMax = 10 pPenetrationMin = 10 pPenetrationMax = 130 pConcussionMin = 1 pConcussionMax = 10 ElseIf ( myWeapon.HasKeyword(WeapMaterialSteel)) PenetrationMin = 1 PenetrationMax = 37 ConcussionMin = 1 ConcussionMax = 10 pPenetrationMin = 13 pPenetrationMax = 140 pConcussionMin = 1 pConcussionMax = 10 ElseIf ( myWeapon.HasKeyword(WeapMaterialImperial)) PenetrationMin = 1 PenetrationMax = 39 ConcussionMin = 1 ConcussionMax = 10 pPenetrationMin = 15 pPenetrationMax = 145 pConcussionMin = 1 pConcussionMax = 10 ElseIf ( myWeapon.HasKeyword(WeapMaterialSilver)) PenetrationMin = 1 PenetrationMax = 33 ConcussionMin = 1 ConcussionMax = 10 pPenetrationMin = 8 pPenetrationMax = 125 pConcussionMin = 1 pConcussionMax = 10 ElseIf ( myWeapon.HasKeyword(WeapMaterialOrcish)) PenetrationMin = 2 PenetrationMax = 41 ConcussionMin = 1 ConcussionMax = 15 pPenetrationMin = 20 pPenetrationMax = 180 pConcussionMin = 1 pConcussionMax = 10 ElseIf ( myWeapon.HasKeyword(WeapMaterialDwarven)) PenetrationMin = 5 PenetrationMax = 45 ConcussionMin = 1 ConcussionMax = 20 pPenetrationMin = 25 pPenetrationMax = 200 pConcussionMin = 1 pConcussionMax = 17 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmer)) PenetrationMin = 3 PenetrationMax = 42 ConcussionMin = 1 ConcussionMax = 23 pPenetrationMin = 20 pPenetrationMax = 185 pConcussionMin = 2 pConcussionMax = 18 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmerHoned)) PenetrationMin = 5 PenetrationMax = 48 ConcussionMin = 1 ConcussionMax = 23 pPenetrationMin = 32 pPenetrationMax = 225 pConcussionMin = 2 pConcussionMax = 18 ElseIf ( myWeapon.HasKeyword(WeapMaterialElven)) PenetrationMin = 3 PenetrationMax = 40 ConcussionMin = 1 ConcussionMax = 10 pPenetrationMin = 22 pPenetrationMax = 190 pConcussionMin = 1 pConcussionMax = 10 ElseIf ( myWeapon.HasKeyword(WeapMaterialGlass)) PenetrationMin = 4 PenetrationMax = 43 ConcussionMin = 1 ConcussionMax = 15 pPenetrationMin = 24 pPenetrationMax = 230 pConcussionMin = 1 pConcussionMax = 15 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugr)) PenetrationMin = 1 PenetrationMax = 34 ConcussionMin = 1 ConcussionMax = 10 pPenetrationMin = 9 pPenetrationMax = 128 pConcussionMin = 1 pConcussionMax = 10 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugrHoned)) PenetrationMin = 2 PenetrationMax = 40 ConcussionMin = 1 ConcussionMax = 10 pPenetrationMin = 17 pPenetrationMax = 155 pConcussionMin = 1 pConcussionMax = 10 ElseIf ( myWeapon.HasKeyword(WeapMaterialEbony)) PenetrationMin = 7 PenetrationMax = 55 ConcussionMin = 3 ConcussionMax = 25 pPenetrationMin = 40 pPenetrationMax = 255 pConcussionMin = 3 pConcussionMax = 19 ElseIf ( myWeapon.HasKeyword(WeapMaterialDaedric)) PenetrationMin = 10 PenetrationMax = 65 ConcussionMin = 4 ConcussionMax = 30 pPenetrationMin = 75 pPenetrationMax = 300 pConcussionMin = 4 pConcussionMax = 20 ElseIf ( myWeapon.HasKeyword(WeapMaterialWood)) PenetrationMin = 0 PenetrationMax = 10 ConcussionMin = 1 ConcussionMax = 8 pPenetrationMin = 1 pPenetrationMax = 50 pConcussionMin = 1 pConcussionMax = 8 Else PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 0 ConcussionMax = 0 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 0 pConcussionMax = 0 EndIfElseif ( myWeapon.HasKeyword(WeapTypeSword)) if ( myWeapon.HasKeyword(WeapMaterialIron)) PenetrationMin = 1 PenetrationMax = 150 ConcussionMin = 69 ConcussionMax = 138 pPenetrationMin = 15 pPenetrationMax = 135 pConcussionMin = 1 pConcussionMax = 20 ElseIf ( myWeapon.HasKeyword(WeapMaterialSteel)) PenetrationMin = 1 PenetrationMax = 155 ConcussionMin = 71 ConcussionMax = 142 pPenetrationMin = 18 pPenetrationMax = 145 pConcussionMin = 1 pConcussionMax = 20 ElseIf ( myWeapon.HasKeyword(WeapMaterialImperial)) PenetrationMin = 1 PenetrationMax = 160 ConcussionMin = 73 ConcussionMax = 146 pPenetrationMin = 20 pPenetrationMax = 150 pConcussionMin = 1 pConcussionMax = 20 ElseIf ( myWeapon.HasKeyword(WeapMaterialSilver)) PenetrationMin = 1 PenetrationMax = 140 ConcussionMin = 75 ConcussionMax = 150 pPenetrationMin = 13 pPenetrationMax = 130 pConcussionMin = 1 pConcussionMax = 20 ElseIf ( myWeapon.HasKeyword(WeapMaterialOrcish)) PenetrationMin = 5 PenetrationMax = 175 ConcussionMin = 85 ConcussionMax = 170 pPenetrationMin = 25 pPenetrationMax = 185 pConcussionMin = 1 pConcussionMax = 22 ElseIf ( myWeapon.HasKeyword(WeapMaterialDwarven)) PenetrationMin = 15 PenetrationMax = 210 ConcussionMin = 100 ConcussionMax = 200 pPenetrationMin = 30 pPenetrationMax = 205 pConcussionMin = 3 pConcussionMax = 25 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmer)) PenetrationMin = 10 PenetrationMax = 185 ConcussionMin = 105 ConcussionMax = 210 pPenetrationMin = 27 pPenetrationMax = 190 pConcussionMin = 4 pConcussionMax = 27 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmerHoned)) PenetrationMin = 20 PenetrationMax = 225 ConcussionMin = 105 ConcussionMax = 210 pPenetrationMin = 48 pPenetrationMax = 235 pConcussionMin = 4 pConcussionMax = 27 ElseIf ( myWeapon.HasKeyword(WeapMaterialElven)) PenetrationMin = 5 PenetrationMax = 180 ConcussionMin = 80 ConcussionMax = 160 pPenetrationMin = 27 pPenetrationMax = 195 pConcussionMin = 1 pConcussionMax = 20 ElseIf ( myWeapon.HasKeyword(WeapMaterialGlass)) PenetrationMin = 10 PenetrationMax = 200 ConcussionMin = 95 ConcussionMax = 185 pPenetrationMin = 29 pPenetrationMax = 230 pConcussionMin = 2 pConcussionMax = 22 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugr)) PenetrationMin = 1 PenetrationMax = 145 ConcussionMin = 72 ConcussionMax = 144 pPenetrationMin = 14 pPenetrationMax = 133 pConcussionMin = 1 pConcussionMax = 20 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugrHoned)) PenetrationMin = 3 PenetrationMax = 165 ConcussionMin = 72 ConcussionMax = 144 pPenetrationMin = 22 pPenetrationMax = 160 pConcussionMin = 1 pConcussionMax = 20 ElseIf ( myWeapon.HasKeyword(WeapMaterialEbony)) PenetrationMin = 25 PenetrationMax = 255 ConcussionMin = 115 ConcussionMax = 225 pPenetrationMin = 45 pPenetrationMax = 255 pConcussionMin = 5 pConcussionMax = 30 ElseIf ( myWeapon.HasKeyword(WeapMaterialDaedric)) PenetrationMin = 35 PenetrationMax = 285 ConcussionMin = 130 ConcussionMax = 255 pPenetrationMin = 80 pPenetrationMax = 305 pConcussionMin = 5 pConcussionMax = 35 ElseIf ( myWeapon.HasKeyword(WeapMaterialWood)) PenetrationMin = 1 PenetrationMax = 10 ConcussionMin = 35 ConcussionMax = 70 pPenetrationMin = 0 pPenetrationMax = 50 pConcussionMin = 1 pConcussionMax = 15 Else PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 0 ConcussionMax = 0 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 0 pConcussionMax = 0 EndIfElseif ( myWeapon.HasKeyword(WeapTypeGreatsword)) if ( myWeapon.HasKeyword(WeapMaterialIron)) PenetrationMin = 5 PenetrationMax = 165 ConcussionMin = 90 ConcussionMax = 155 pPenetrationMin = 20 pPenetrationMax = 140 pConcussionMin = 2 pConcussionMax = 25 ElseIf ( myWeapon.HasKeyword(WeapMaterialSteel)) PenetrationMin = 5 PenetrationMax = 170 ConcussionMin = 95 ConcussionMax = 160 pPenetrationMin = 23 pPenetrationMax = 150 pConcussionMin = 2 pConcussionMax = 25 ElseIf ( myWeapon.HasKeyword(WeapMaterialImperial)) PenetrationMin = 5 PenetrationMax = 175 ConcussionMin = 100 ConcussionMax = 165 pPenetrationMin = 25 pPenetrationMax = 155 pConcussionMin = 2 pConcussionMax = 25 ElseIf ( myWeapon.HasKeyword(WeapMaterialSilver)) PenetrationMin = 5 PenetrationMax = 155 ConcussionMin = 105 ConcussionMax = 170 pPenetrationMin = 18 pPenetrationMax = 135 pConcussionMin = 2 pConcussionMax = 25 ElseIf ( myWeapon.HasKeyword(WeapMaterialOrcish)) PenetrationMin = 10 PenetrationMax = 190 ConcussionMin = 115 ConcussionMax = 195 pPenetrationMin = 30 pPenetrationMax = 190 pConcussionMin = 3 pConcussionMax = 27 ElseIf ( myWeapon.HasKeyword(WeapMaterialDwarven)) PenetrationMin = 20 PenetrationMax = 225 ConcussionMin = 130 ConcussionMax = 230 pPenetrationMin = 35 pPenetrationMax = 210 pConcussionMin = 5 pConcussionMax = 35 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmer)) PenetrationMin = 15 PenetrationMax = 195 ConcussionMin = 135 ConcussionMax = 245 pPenetrationMin = 32 pPenetrationMax = 195 pConcussionMin = 6 pConcussionMax = 37 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmerHoned)) PenetrationMin = 25 PenetrationMax = 250 ConcussionMin = 135 ConcussionMax = 245 pPenetrationMin = 43 pPenetrationMax = 240 pConcussionMin = 6 pConcussionMax = 37 ElseIf ( myWeapon.HasKeyword(WeapMaterialElven)) PenetrationMin = 10 PenetrationMax = 195 ConcussionMin = 110 ConcussionMax = 180 pPenetrationMin = 32 pPenetrationMax = 200 pConcussionMin = 2 pConcussionMax = 25 ElseIf ( myWeapon.HasKeyword(WeapMaterialGlass)) PenetrationMin = 15 PenetrationMax = 215 ConcussionMin = 120 ConcussionMax = 205 pPenetrationMin = 34 pPenetrationMax = 235 pConcussionMin = 4 pConcussionMax = 30 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugr)) PenetrationMin = 5 PenetrationMax = 160 ConcussionMin = 98 ConcussionMax = 163 pPenetrationMin = 19 pPenetrationMax = 138 pConcussionMin = 2 pConcussionMax = 25 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugrHoned)) PenetrationMin = 7 PenetrationMax = 180 ConcussionMin = 98 ConcussionMax = 163 pPenetrationMin = 27 pPenetrationMax = 165 pConcussionMin = 2 pConcussionMax = 25 ElseIf ( myWeapon.HasKeyword(WeapMaterialEbony)) PenetrationMin = 30 PenetrationMax = 270 ConcussionMin = 160 ConcussionMax = 260 pPenetrationMin = 50 pPenetrationMax = 260 pConcussionMin = 6 pConcussionMax = 40 ElseIf ( myWeapon.HasKeyword(WeapMaterialDaedric)) PenetrationMin = 40 PenetrationMax = 300 ConcussionMin = 180 ConcussionMax = 280 pPenetrationMin = 85 pPenetrationMax = 310 pConcussionMin = 7 pConcussionMax = 45 ElseIf ( myWeapon.HasKeyword(WeapMaterialWood)) PenetrationMin = 1 PenetrationMax = 15 ConcussionMin = 45 ConcussionMax = 90 pPenetrationMin = 1 pPenetrationMax = 50 pConcussionMin = 2 pConcussionMax = 20 Else PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 0 ConcussionMax = 0 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 0 pConcussionMax = 0 EndIfElseif ( myWeapon.HasKeyword(WeapTypeWarAxe)) if ( myWeapon.HasKeyword(WeapMaterialIron)) PenetrationMin = 5 PenetrationMax = 165 ConcussionMin = 65 ConcussionMax = 145 pPenetrationMin = 90 pPenetrationMax = 180 pConcussionMin = 80 pConcussionMax = 170 ElseIf ( myWeapon.HasKeyword(WeapMaterialSteel)) PenetrationMin = 5 PenetrationMax = 170 ConcussionMin = 68 ConcussionMax = 150 pPenetrationMin = 93 pPenetrationMax = 185 pConcussionMin = 83 pConcussionMax = 175 ElseIf ( myWeapon.HasKeyword(WeapMaterialImperial)) PenetrationMin = 5 PenetrationMax = 175 ConcussionMin = 70 ConcussionMax = 155 pPenetrationMin = 95 pPenetrationMax = 190 pConcussionMin = 85 pConcussionMax = 180 ElseIf ( myWeapon.HasKeyword(WeapMaterialSilver)) PenetrationMin = 5 PenetrationMax = 155 ConcussionMin = 75 ConcussionMax = 160 pPenetrationMin = 87 pPenetrationMax = 175 pConcussionMin = 90 pConcussionMax = 185 ElseIf ( myWeapon.HasKeyword(WeapMaterialOrcish)) PenetrationMin = 10 PenetrationMax = 190 ConcussionMin = 85 ConcussionMax = 180 pPenetrationMin = 110 pPenetrationMax = 215 pConcussionMin = 100 pConcussionMax = 205 ElseIf ( myWeapon.HasKeyword(WeapMaterialDwarven)) PenetrationMin = 20 PenetrationMax = 225 ConcussionMin = 95 ConcussionMax = 200 pPenetrationMin = 120 pPenetrationMax = 235 pConcussionMin = 110 pConcussionMax = 225 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmer)) PenetrationMin = 13 PenetrationMax = 200 ConcussionMin = 100 ConcussionMax = 207 pPenetrationMin = 112 pPenetrationMax = 220 pConcussionMin = 115 pConcussionMax = 233 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmerHoned)) PenetrationMin = 25 PenetrationMax = 245 ConcussionMin = 100 ConcussionMax = 207 pPenetrationMin = 125 pPenetrationMax = 242 pConcussionMin = 115 pConcussionMax = 233 ElseIf ( myWeapon.HasKeyword(WeapMaterialElven)) PenetrationMin = 10 PenetrationMax = 195 ConcussionMin = 80 ConcussionMax = 170 pPenetrationMin = 105 pPenetrationMax = 205 pConcussionMin = 95 pConcussionMax = 195 ElseIf ( myWeapon.HasKeyword(WeapMaterialGlass)) PenetrationMin = 15 PenetrationMax = 215 ConcussionMin = 90 ConcussionMax = 190 pPenetrationMin = 115 pPenetrationMax = 225 pConcussionMin = 105 pConcussionMax = 215 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugr)) PenetrationMin = 5 PenetrationMax = 150 ConcussionMin = 69 ConcussionMax = 153 pPenetrationMin = 89 pPenetrationMax = 178 pConcussionMin = 84 pConcussionMax = 178 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugrHoned)) PenetrationMin = 7 PenetrationMax = 180 ConcussionMin = 69 ConcussionMax = 153 pPenetrationMin = 100 pPenetrationMax = 200 pConcussionMin = 84 pConcussionMax = 178 ElseIf ( myWeapon.HasKeyword(WeapMaterialEbony)) PenetrationMin = 30 PenetrationMax = 270 ConcussionMin = 105 ConcussionMax = 215 pPenetrationMin = 130 pPenetrationMax = 250 pConcussionMin = 120 pConcussionMax = 240 ElseIf ( myWeapon.HasKeyword(WeapMaterialDaedric)) PenetrationMin = 40 PenetrationMax = 300 ConcussionMin = 115 ConcussionMax = 240 pPenetrationMin = 140 pPenetrationMax = 275 pConcussionMin = 130 pConcussionMax = 265 ElseIf ( myWeapon.HasKeyword(WeapMaterialWood)) PenetrationMin = 1 PenetrationMax = 55 ConcussionMin = 35 ConcussionMax = 70 pPenetrationMin = 5 pPenetrationMax = 75 pConcussionMin = 40 pConcussionMax = 90 Else PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 0 ConcussionMax = 0 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 0 pConcussionMax = 0 EndIfElseif ( myWeapon.HasKeyword(WeapTypeBattleaxe)) if ( myWeapon.HasKeyword(WeapMaterialIron)) PenetrationMin = 108 PenetrationMax = 215 ConcussionMin = 93 ConcussionMax = 175 pPenetrationMin = 133 pPenetrationMax = 265 pConcussionMin = 113 pConcussionMax = 215 ElseIf ( myWeapon.HasKeyword(WeapMaterialSteel)) PenetrationMin = 110 PenetrationMax = 220 ConcussionMin = 95 ConcussionMax = 180 pPenetrationMin = 135 pPenetrationMax = 270 pConcussionMin = 115 pConcussionMax = 220 ElseIf ( myWeapon.HasKeyword(WeapMaterialImperial)) PenetrationMin = 113 PenetrationMax = 225 ConcussionMin = 98 ConcussionMax = 185 pPenetrationMin = 138 pPenetrationMax = 275 pConcussionMin = 118 pConcussionMax = 225 ElseIf ( myWeapon.HasKeyword(WeapMaterialSilver)) PenetrationMin = 105 PenetrationMax = 210 ConcussionMin = 100 ConcussionMax = 190 pPenetrationMin = 130 pPenetrationMax = 260 pConcussionMin = 120 pConcussionMax = 230 ElseIf ( myWeapon.HasKeyword(WeapMaterialOrcish)) PenetrationMin = 125 PenetrationMax = 250 ConcussionMin = 110 ConcussionMax = 220 pPenetrationMin = 150 pPenetrationMax = 300 pConcussionMin = 130 pConcussionMax = 260 ElseIf ( myWeapon.HasKeyword(WeapMaterialDwarven)) PenetrationMin = 145 PenetrationMax = 290 ConcussionMin = 130 ConcussionMax = 260 pPenetrationMin = 170 pPenetrationMax = 340 pConcussionMin = 150 pConcussionMax = 300 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmer)) PenetrationMin = 128 PenetrationMax = 255 ConcussionMin = 135 ConcussionMax = 270 pPenetrationMin = 155 pPenetrationMax = 310 pConcussionMin = 155 pConcussionMax = 310 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmerHoned)) PenetrationMin = 150 PenetrationMax = 270 ConcussionMin = 135 ConcussionMax = 270 pPenetrationMin = 175 pPenetrationMax = 350 pConcussionMin = 155 pConcussionMax = 310 ElseIf ( myWeapon.HasKeyword(WeapMaterialElven)) PenetrationMin = 120 PenetrationMax = 240 ConcussionMin = 105 ConcussionMax = 200 pPenetrationMin = 145 pPenetrationMax = 290 pConcussionMin = 125 pConcussionMax = 240 ElseIf ( myWeapon.HasKeyword(WeapMaterialGlass)) PenetrationMin = 135 PenetrationMax = 270 ConcussionMin = 120 ConcussionMax = 240 pPenetrationMin = 160 pPenetrationMax = 320 pConcussionMin = 140 pConcussionMax = 280 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugr)) PenetrationMin = 107 PenetrationMax = 213 ConcussionMin = 97 ConcussionMax = 183 pPenetrationMin = 132 pPenetrationMax = 163 pConcussionMin = 117 pConcussionMax = 123 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugrHoned)) PenetrationMin = 118 PenetrationMax = 235 ConcussionMin = 97 ConcussionMax = 183 pPenetrationMin = 142 pPenetrationMax = 185 pConcussionMin = 117 pConcussionMax = 123 ElseIf ( myWeapon.HasKeyword(WeapMaterialEbony)) PenetrationMin = 155 PenetrationMax = 310 ConcussionMin = 140 ConcussionMax = 280 pPenetrationMin = 180 pPenetrationMax = 360 pConcussionMin = 160 pConcussionMax = 320 ElseIf ( myWeapon.HasKeyword(WeapMaterialDaedric)) PenetrationMin = 175 PenetrationMax = 350 ConcussionMin = 160 ConcussionMax = 320 pPenetrationMin = 200 pPenetrationMax = 400 pConcussionMin = 180 pConcussionMax = 360 ElseIf ( myWeapon.HasKeyword(WeapMaterialWood)) PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 40 ConcussionMax = 80 pPenetrationMin = 10 pPenetrationMax = 90 pConcussionMin = 55 pConcussionMax = 110 Else PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 0 ConcussionMax = 0 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 0 pConcussionMax = 0 EndIfElseif ( myWeapon.HasKeyword(WeapTypeMace)) if ( myWeapon.HasKeyword(WeapMaterialIron)) PenetrationMin = 65 PenetrationMax = 145 ConcussionMin = 75 ConcussionMax = 155 pPenetrationMin = 80 pPenetrationMax = 170 pConcussionMin = 90 pConcussionMax = 180 ElseIf ( myWeapon.HasKeyword(WeapMaterialSteel)) PenetrationMin = 68 PenetrationMax = 150 ConcussionMin = 78 ConcussionMax = 160 pPenetrationMin = 83 pPenetrationMax = 175 pConcussionMin = 93 pConcussionMax = 185 ElseIf ( myWeapon.HasKeyword(WeapMaterialImperial)) PenetrationMin = 70 PenetrationMax = 155 ConcussionMin = 80 ConcussionMax = 165 pPenetrationMin = 85 pPenetrationMax = 180 pConcussionMin = 95 pConcussionMax = 190 ElseIf ( myWeapon.HasKeyword(WeapMaterialSilver)) PenetrationMin = 75 PenetrationMax = 160 ConcussionMin = 85 ConcussionMax = 170 pPenetrationMin = 90 pPenetrationMax = 185 pConcussionMin = 100 pConcussionMax = 195 ElseIf ( myWeapon.HasKeyword(WeapMaterialOrcish)) PenetrationMin = 85 PenetrationMax = 180 ConcussionMin = 95 ConcussionMax = 190 pPenetrationMin = 100 pPenetrationMax = 205 pConcussionMin = 110 pConcussionMax = 215 ElseIf ( myWeapon.HasKeyword(WeapMaterialDwarven)) PenetrationMin = 95 PenetrationMax = 200 ConcussionMin = 105 ConcussionMax = 210 pPenetrationMin = 110 pPenetrationMax = 225 pConcussionMin = 120 pConcussionMax = 235 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmer)) PenetrationMin = 80 PenetrationMax = 185 ConcussionMin = 110 ConcussionMax = 218 pPenetrationMin = 102 pPenetrationMax = 210 pConcussionMin = 125 pConcussionMax = 242 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmerHoned)) PenetrationMin = 100 PenetrationMax = 208 ConcussionMin = 110 ConcussionMax = 218 pPenetrationMin = 115 pPenetrationMax = 232 pConcussionMin = 125 pConcussionMax = 242 ElseIf ( myWeapon.HasKeyword(WeapMaterialElven)) PenetrationMin = 80 PenetrationMax = 170 ConcussionMin = 90 ConcussionMax = 180 pPenetrationMin = 95 pPenetrationMax = 195 pConcussionMin = 105 pConcussionMax = 205 ElseIf ( myWeapon.HasKeyword(WeapMaterialGlass)) PenetrationMin = 90 PenetrationMax = 190 ConcussionMin = 100 ConcussionMax = 200 pPenetrationMin = 105 pPenetrationMax = 215 pConcussionMin = 115 pConcussionMax = 225 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugr)) PenetrationMin = 63 PenetrationMax = 143 ConcussionMin = 79 ConcussionMax = 163 pPenetrationMin = 68 pPenetrationMax = 168 pConcussionMin = 94 pConcussionMax = 188 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugrHoned)) PenetrationMin = 75 PenetrationMax = 165 ConcussionMin = 79 ConcussionMax = 163 pPenetrationMin = 90 pPenetrationMax = 185 pConcussionMin = 94 pConcussionMax = 188 ElseIf ( myWeapon.HasKeyword(WeapMaterialEbony)) PenetrationMin = 105 PenetrationMax = 215 ConcussionMin = 115 ConcussionMax = 225 pPenetrationMin = 120 pPenetrationMax = 240 pConcussionMin = 130 pConcussionMax = 250 ElseIf ( myWeapon.HasKeyword(WeapMaterialDaedric)) PenetrationMin = 115 PenetrationMax = 240 ConcussionMin = 125 ConcussionMax = 250 pPenetrationMin = 130 pPenetrationMax = 265 pConcussionMin = 140 pConcussionMax = 275 ElseIf ( myWeapon.HasKeyword(WeapMaterialWood)) PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 10 ConcussionMax = 35 pPenetrationMin = 1 pPenetrationMax = 55 pConcussionMin = 50 pConcussionMax = 100 Else PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 0 ConcussionMax = 0 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 0 pConcussionMax = 0 EndIfElseif ( myWeapon.HasKeyword(WeapTypeWarhammer)) if ( myWeapon.HasKeyword(WeapMaterialIron)) PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 108 ConcussionMax = 215 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 133 pConcussionMax = 265 ElseIf ( myWeapon.HasKeyword(WeapMaterialSteel)) PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 110 ConcussionMax = 220 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 135 pConcussionMax = 270 ElseIf ( myWeapon.HasKeyword(WeapMaterialImperial)) PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 113 ConcussionMax = 225 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 138 pConcussionMax = 275 ElseIf ( myWeapon.HasKeyword(WeapMaterialSilver)) PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 115 ConcussionMax = 230 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 140 pConcussionMax = 280 ElseIf ( myWeapon.HasKeyword(WeapMaterialOrcish)) PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 125 ConcussionMax = 250 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 150 pConcussionMax = 300 ElseIf ( myWeapon.HasKeyword(WeapMaterialDwarven)) PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 145 ConcussionMax = 290 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 170 pConcussionMax = 340 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmer)) PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 150 ConcussionMax = 300 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 175 pConcussionMax = 350 ElseIf ( myWeapon.HasKeyword(WeapMaterialFalmerHoned)) PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 155 ConcussionMax = 305 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 175 pConcussionMax = 355 ElseIf ( myWeapon.HasKeyword(WeapMaterialElven)) PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 120 ConcussionMax = 240 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 145 pConcussionMax = 290 ElseIf ( myWeapon.HasKeyword(WeapMaterialGlass)) PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 135 ConcussionMax = 270 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 160 pConcussionMax = 320 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugr)) PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 105 ConcussionMax = 213 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 136 pConcussionMax = 273 ElseIf ( myWeapon.HasKeyword(WeapMaterialDraugrHoned)) PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 105 ConcussionMax = 218 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 136 pConcussionMax = 278 ElseIf ( myWeapon.HasKeyword(WeapMaterialEbony)) PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 155 ConcussionMax = 310 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 180 pConcussionMax = 360 ElseIf ( myWeapon.HasKeyword(WeapMaterialDaedric)) PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 175 ConcussionMax = 350 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 200 pConcussionMax = 400 ElseIf ( myWeapon.HasKeyword(WeapMaterialWood)) PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 50 ConcussionMax = 100 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 75 pConcussionMax = 150 Else PenetrationMin = 0 PenetrationMax = 0 ConcussionMin = 0 ConcussionMax = 0 pPenetrationMin = 0 pPenetrationMax = 0 pConcussionMin = 0 pConcussionMax = 0 EndIfEndIfendFunctionFunction SetRightDamage()myRPenetrationMin = PenetrationMinmyRPenetrationMax = PenetrationMaxmyRCutMin = CutMinmyRCutMax = CutMaxmyRConcussionMin = ConcussionMinmyRConcussionMax = ConcussionMaxmyRpPenetrationMin = pPenetrationMinmyRpPenetrationMax = pPenetrationMaxmyRpConcussionMin = pConcussionMinmyRpConcussionMax = pConcussionMaxendFunctionFunction SetLeftDamage()myLPenetrationMin = PenetrationMinmyLPenetrationMax = PenetrationMaxmyLCutMin = CutMinmyLCutMax = CutMaxmyLConcussionMin = ConcussionMinmyLConcussionMax = ConcussionMaxmyLpPenetrationMin = pPenetrationMinmyLpPenetrationMax = pPenetrationMaxmyLpConcussionMin = pConcussionMinmyLpConcussionMax = pConcussionMaxendFunctionEvent OnObjectEquipped(Form akBaseObject, ObjectReference akReference)if akBaseObject as Armorif ( akBaseObject.HasKeyword(ArmorCuirass)) ResistPenetration = 0 ResistCut = 0 ResistConcussion = 0 DetectArmorResistances()endifendIfif akBaseObject as WeaponArrowPenetration = 0ArrowConcussion = 0PenetrationMin = 0PenetrationMax = 0CutMin = 0CutMax = 0ConcussionMin = 0ConcussionMax = 0pPenetrationMin = 0pPenetrationMax = 0pConcussionMin = 0pConcussionMax = 0myWeapon = (akBaseObject as Weapon)DetectWeaponDamages(myWeapon)if GetEquippedWeapon() == akBaseObject SetRightDamage()else SetLeftDamage()endifendIfendEventEvent OnObjectUnequipped(Form akBaseObject, ObjectReference akReference)if akBaseObject as Armorif ( akBaseObject.HasKeyword(ArmorCuirass)) ResistPenetration = 0 ResistCut = 0 ResistConcussion = 0 DetectArmorResistances()endifendIfif akBaseObject as WeaponArrowPenetration = 0ArrowConcussion = 0PenetrationMin = 0PenetrationMax = 0CutMin = 0CutMax = 0ConcussionMin = 0ConcussionMax = 0pPenetrationMin = 0pPenetrationMax = 0pConcussionMin = 0pConcussionMax = 0myWeapon = NONEDetectWeaponDamages(myWeapon)if GetEquippedWeapon() == akBaseObject SetRightDamage()else SetLeftDamage()endifendIfendEventEvent OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, \bool abBashAttack, bool abHitBlocked)if (akSource as spell) == NONEif abBashAttack == False aPenetrationMin = 0 aPenetrationMax = 0 aCutMin = 0 aCutMax = 0 aConcussionMin = 0 aConcussionMax = 0 apPenetrationMin = 0 apPenetrationMax = 0 apConcussionMin = 0 apConcussionMax = 0 if (akAggressor as SAWDonHit).GetEquippedWeapon() == akSource aPenetrationMin = (akAggressor as SAWDonHit).myRPenetrationMin aPenetrationMax = (akAggressor as SAWDonHit).myRPenetrationMax aCutMin = (akAggressor as SAWDonHit).myRCutMin aCutMax = (akAggressor as SAWDonHit).myRCutMax aConcussionMin = (akAggressor as SAWDonHit).myRConcussionMin aConcussionMax = (akAggressor as SAWDonHit).myRConcussionMax apPenetrationMin = (akAggressor as SAWDonHit).myRpPenetrationMin apPenetrationMax = (akAggressor as SAWDonHit).myRpPenetrationMax apConcussionMin = (akAggressor as SAWDonHit).myRpConcussionMin apConcussionMax = (akAggressor as SAWDonHit).myRpConcussionMax else aPenetrationMin = (akAggressor as SAWDonHit).myLPenetrationMin aPenetrationMax = (akAggressor as SAWDonHit).myLPenetrationMax aCutMin = (akAggressor as SAWDonHit).myLCutMin aCutMax = (akAggressor as SAWDonHit).myLCutMax aConcussionMin = (akAggressor as SAWDonHit).myLConcussionMin aConcussionMax = (akAggressor as SAWDonHit).myLConcussionMax apPenetrationMin = (akAggressor as SAWDonHit).myLpPenetrationMin apPenetrationMax = (akAggressor as SAWDonHit).myLpPenetrationMax apConcussionMin = (akAggressor as SAWDonHit).myLpConcussionMin apConcussionMax = (akAggressor as SAWDonHit).myLpConcussionMax endif PenetrationRoll = 0 CutRoll = 0 ConcussionRoll = 0 PenetrationSuccess = 0 CutSuccess = 0 ConcussionSuccess = 0 if abPowerAttack == False PenetrationRoll = utility.RandomInt( aPenetrationMin , aPenetrationMax ) CutRoll = utility.RandomInt( aCutMin , aCutMax ) ConcussionRoll = utility.RandomInt( aConcussionMin , aConcussionMax ) elseif abPowerAttack == True PenetrationRoll = utility.RandomInt( apPenetrationMin , apPenetrationMax ) CutRoll = utility.RandomInt( aCutMin , aCutMax ) ConcussionRoll = utility.RandomInt( apConcussionMin , apConcussionMax ) endif If abHitBlocked == False If ( akSource.HasKeyword(WeapTypeBow)) if PenetrationRoll > ( ResistPenetration * 1.2 ) PenetrationSuccess = 1 ElseIf PenetrationRoll > ResistPenetration PenetrationSuccess = 2 Else PenetrationSuccess = 0 EndIf ElseIf PenetrationRoll > ResistPenetration ResistCut = 0 PenetrationSuccess = 1 Else PenetrationSuccess = 0 EndIf if CutRoll > ResistCut CutSuccess = 1 Else CutSuccess = 0 EndIf if ConcussionRoll > ( ResistConcussion * 3 ) ConcussionSuccess = 1 ElseIf ConcussionRoll > ( ResistConcussion * 2.5 ) ConcussionSuccess = 2 ElseIf ConcussionRoll > ( ResistConcussion * 2 ) ConcussionSuccess = 3 ElseIf ConcussionRoll > ( ResistConcussion * 1.5 ) ConcussionSuccess = 4 ElseIf ConcussionRoll > ResistConcussion ConcussionSuccess = 5 Else ConcussionSuccess = 0 EndIf Else if ConcussionRoll > ResistConcussion ; Stagger Endif EndIf if abPowerAttack == False If ( akSource.HasKeyword(WeapTypeBow)) If PenetrationSuccess == 1 Self.PushActorAway(Self, 0) ;FireSAWD.cast(Target , Target) ;SAWDBleedHeavy.cast(Target , Target) ;SAWDStagger2.cast(Target , Target) ;SAWDBleedModerate.cast(Target , Target) ElseIf PenetrationSuccess == 2 ;FireSAWD.cast(Target , Target) ;SAWDStagger.cast(Target , Target) ;SAWDBleedLight.cast(Target , Target) EndIf ElseIf PenetrationSuccess == 1 Self.PushActorAway(Self, 0) ;FireSAWD.cast(Target , Target) ;SAWDKneel.cast(Target , (akSource as ObjectReference)) ;SAWDKneel.cast(Target , Target) ;SAWDStagger.cast(Target , Target) ;SAWDBleedHeavy.cast(Target , Target) ;SAWDBleedModerate.cast(Target , Target) ;SAWDBleedLight.cast(Target , Target) Endif if Cutsuccess == 1 ;SAWDKneel.cast(Target , Target) ;SAWDStagger.cast(Target , Target) ;SAWDBleedHeavy.cast(Target , Target) ;SAWDBleedModerate.cast(Target , Target) ;SAWDBleedLight.cast(Target , Target) EndIf if ConcussionSuccess == 1 ; Target.kill(Target) ElseIf ConcussionSuccess == 2 ; Target.PushActorAway(Target, 0) ;SAWDDamageHeavy.cast(Target , Target) ;SAWDBleedHeavy.cast(Target , Target) ;SAWDBleedModerate.cast(Target , Target) ;SAWDBleedLight.cast(Target , Target) ElseIf ConcussionSuccess == 3 ;SAWDKneel.cast(Target , Target) ;SAWDDamageModerate.cast(Target , Target) ;SAWDBleedModerate.cast(Target , Target) ;SAWDBleedLight.cast(Target , Target) ElseIf ConcussionSuccess == 4 ;SAWDStagger.cast(Target , Target) ;SAWDDamageLight.cast(Target , Target) ;SAWDBleedLight.cast(Target , Target) ; Light Damage ElseIf ConcussionSuccess == 5 ;SAWDStagger.cast(Target , Target) ; Stagger Only EndIf ElseIf abPowerAttack == True if ( akSource.HasKeyword(WeapTypeDagger) || akSource.HasKeyword(WeapTypeSword) || akSource.HasKeyword(WeapTypeGreatsword)) if PenetrationSuccess == 1 ;SAWDDamageLight.cast(Target , Target) ;SAWDBleedModerate.cast(Target , Target) ;SAWDBleedLight.cast(Target , Target) EndIf ElseIf ( akSource.HasKeyword(WeapTypeWarAxe) || akSource.HasKeyword(WeapTypeBattleaxe)) if PenetrationSuccess == 1 ;SAWDDamageHeavy.cast(Target , Target) ;SAWDBleedHeavy.cast(Target , Target) EndIf Else if PenetrationSuccess == 1 ;SAWDDamageHeavy.cast(Target , Target) ;SAWDDamageModerate.cast(Target , Target) ;SAWDBleedModerate.cast(Target , Target) EndIf EndIf if ConcussionSuccess == 1 ; Target.kill(Target) ElseIf ConcussionSuccess == 2 ; Target.PushActorAway(Target, 0) ;SAWDDamageHeavy.cast(Target , Target) ;SAWDBleedHeavy.cast(Target , Target) ;SAWDBleedModerate.cast(Target , Target) ;SAWDBleedLight.cast(Target , Target) ElseIf ConcussionSuccess == 3 ;SAWDKneel.cast(Target , Target) ;SAWDDamageModerate.cast(Target , Target) ;SAWDBleedModerate.cast(Target , Target) ;SAWDBleedLight.cast(Target , Target) ElseIf ConcussionSuccess == 4 ;SAWDStagger.cast(Target , Target) ;SAWDDamageLight.cast(Target , Target) ;SAWDBleedLight.cast(Target , Target) ; Light Damage ElseIf ConcussionSuccess == 5 ;SAWDStagger.cast(Target , Target) ; Stagger Only EndIf EndIfendifEndIf ;Debug.MessageBox(" Is Left?: " + (akAggressor as SAWDonHit).GetEquippedWeapon() == akSource ) ; Debug.MessageBox(" Target " + Target ) ; Debug.MessageBox(" PenetrationSuccess " + PenetrationSuccess + " Cutsuccess " + Cutsuccess + " ConcussionSuccess " + ConcussionSuccess ) ; Debug.MessageBox(" PowerAttack " + abPowerAttack + " ResistPenetration " + ResistPenetration + " PenetrationMin " + PenetrationMin + " PenetrationMax " + PenetrationMax + " PenetrationRoll " + PenetrationRoll + " ResistCut " + ResistCut + " CutMin " + CutMin + " CutMax " + CutMax + " CutRoll " + CutRoll + " ResistConcussion " + ResistConcussion + " ConcussionMin " + ConcussionMin + " ConcussionMax " + ConcussionMax + " ConcussionRoll " + ConcussionRoll ) Debug.MessageBox(" aPenetrationMin " + aPenetrationMin + " aPenetrationMax " + aPenetrationMax + " aCutMin " + aCutMin + " aCutMax " + aCutMax + " aConcussionMin " + aConcussionMin + " aConcussionMax " + aConcussionMax )EndEventEDIT:
I would think the main parts to look at are the OnObjectEquipped and the OnObjectUnequipped events. But I may very well be mistaken.

