» Wed Jun 20, 2012 12:24 am
Often, you can make a space seem much larger than it is, too. See the "Forced Perspective" link in my siggie...though it won't work if the player actually CAN reach all the areas he can see, it's good for giving an impression of a larger space with fewer polygons.
Other than that, be sure to use portals and room bounds. For really really big areas, take a look at blackreach. Now they cheated a bit by making it count as an "outdoor" area, but areas can, in fact, be quite large.