I have a script with an OnObjectEquipped event inside of a script that extends Actor. That event applies values to variables based on the weapon that is equipped. However, unless I'm mistaken, it does not "fire" until a weapon is equipped after a saved game is loaded. Basically, that means that any already equipped weapon never gets registered to apply values to the variables.
For example, if I want want Variable-A to be set to 1 when a certain sword is equipped, and I load a saved game with the sword already equipped, Variable-A will not be set to 1.
Is there a way around that? Thank you!
