after some regular "who are you" dialogue stage sets to 1 and you can get the quest dialogue
In dialogue it sets to 10 when 5 aliases (create on location, starting disabled) I need to kill get enabled
After killing you get stage 100 --> collect bounty
Talking to collect bounty sets stage 200.
This is papyrus script on stage 200:
Game.GetPlayer().AddItem(Gold001, 2500)
utility.wait (1)
SetObjectiveCompleted(10, false)
utility.wait (1)
SetStage (1)
utility.wait (1)
I want the quest to be repeatable (I hope the create aliases on location will allow them to spawn once more but else I'll try to placeactor at later.) my problem now is that I'd like to set the quest to stage 1 (see above). That should disallow the conversation topic to get the bounty (which has a condition queststage > 90). But this doesnt work, I keep getting the recieve bounty option and then you keep getting cash.. which isn't the intention so the quest stage must be > 90 (100 or 200)
Where is my script going wrong.
