Is there any way of having an object inherit another (base) object's properties?
This is my problem: I have a mod where you can fill empty bottles using a barrel, but I had to duplicate all available beverages to use this bottles. Let me explain it another way:
There are 4 types of empty wine bottles:
- Empty wine bottle model 01
- .. model 02
- .. model 03
- .. model 04
And then we have the same models for full wine bottles.
If the player uses a black-briar barrel and is carrying "empty model 03", then I create in its inventory a bottle of black-briar mead, but using my own item type, with the base model of the "wine bottle 03".
My problem is that there are other mods around that attach properties (drugged, drunk, stumble, thirsty, etc.) to the base reference of the beverages, and if someone is using both mods, they wont see any effect when drinking from my bottles.
So my question here is: Do I have any way to inherit the properties of lets say, Nord Mead, into my "nord mead bottle" item type?
What I want is to allow the player to have installed any mod, so I just inherit the base beverage properties, whichever they are, into my object.
Thanks for any help.
Regards.

