I would like to avoid having to attach a script to every weapon or actor in the game, so if there is some way to do it globally and automatically, I would love to hear about it. I suspect I should attach this script to the player via quest, but would appreciate if anyone with know-how could explain if onHit events can be attached to the player in such a way.
And it is vital that it works both ways, so that I can detect and reference both the actor being hit and the actor doing the hitting.
