Quest Fragments: am I doing something wrong?

Post » Tue Jun 19, 2012 8:19 pm

because if not, these svck...

My Issue:
  • I enter some code into my Quest Stage Fragment box, hit compile, script fails to compile because there are no properties set.
  • I go to set up my properties with the Properties button, windows fails to find the script because the .psc quest fragment script doesn't actually get created until I hit the Ok button on the quest window.
  • I open the quest back up, click to the stages tab, set up my properties, fill in my fragment, compile, compilation success.
This doesn't seem right to me...Is there some way to get the Quest Fragment .psc to generate before I start filling in my quest stages?
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NeverStopThe
 
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Post » Tue Jun 19, 2012 2:19 pm

i made a habit of always starting my quest fragment by typing start() and saving

then ok to close the window and reopen. annoying, but it works
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Susan
 
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Post » Wed Jun 20, 2012 4:54 am

I also found another "solution" via search.
You can comment out the lines of code, save that, then click ok so it doesn't give compile errors.

I still find it stupid that you have to click ok to generate the actual .psc (even though its listed in the script tab as if it already exists)
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Prue
 
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Post » Tue Jun 19, 2012 11:13 pm

This is because you wouldn't want to create a blank script file for every single fragment that you aren't using. I agree it's kind of annoying - they should have had it so that when you press properties, the script file is created rather than nothing coming up at all.
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Dustin Brown
 
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