» Tue Jun 19, 2012 1:49 pm
It's not an event but this may come in handy
http://www.creationkit.com/RegisterForUpdateGameTime_-_Form
I'm fairly positive that you can make a control quest that is start game enabled (or started when you want the scenes to start) and you can use this register for update game time block to start the quest (and the scene). When the scene ends it can end the quest. I don't think there will be any problems with starting and stopping the quest repeatedly if you have the flags set.