On some strikes, it will both use "PushActorAway" with 0 magnitude that just causes the target to ragdoll. Sometimes, there is also a bleeding effect that also takes place. The problem comes when the bleeding causes death after the animation of the actor getting back up begins. In such a case, the target is dead, but it continues to get up, then just stands there. I can search the body like it's dead even though it appears to be alive.
What can I do to avoid this? I've thought of adding a paralyze effect, but there's no telling exactly when the bleeding damage will cause death. I'd rather not keep the target down any longer than needed. After all, it may be the player. Is there any way to interrupt the animation to ragdoll the body again for good?
Thank you!

