For example, I have one spell that starts at magnitude 15, but that can increase up to 35 according to the player's skill level and also perks that the player can get. The script attached to this magic effect has no way to know the actual magnitude in real time, so I basically have to replicate calculations inside the script, such as manually applying the bonuses from skill level, perks, etc.
Have you guys found a way to get the magnitude from a magic effect and use it on scripts? Any nice workaround?
