Custom Script Libraries

Post » Wed Jun 20, 2012 12:10 am

I am currently having a problem with using the import for my library, it does not get packed into the BSA when using this method... anyone know why? Because this will cause the script not to be included to the BSA and wont run on the other machine
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Chloe :)
 
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Post » Wed Jun 20, 2012 4:48 am

In order for me to get this work i had to use Extends Quest

Quest property mylib auto(mylib as TEST_Library).CallFunction()

using this way totaly destroys the whole import useage
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Rhi Edwards
 
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Post » Tue Jun 19, 2012 7:44 pm

If a script isn't used directly in a plugin file, then the archiving utility won't know to include it in the BSA for that data file. I think, from memory, you should be able to include it manually though.

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My blood
 
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