I am proposing, in future titles, that we expand on training, especially if Perks are going to continue to be included.
First offer:
Free Perk or Spell
Let's take the Companions for example. Did you just complete the quest with Farkas and become a full member of the guild? Awesome, we give you the reward of a Sky Forge weapon and a free Perk in one of the Warrior trees... for instance Farkas could teach you a Perk from Two-Hand Weapon. While you may not actually use two handed weapons, it would be a free perk, even if it is in an area you don't use. And it could perhaps allow the player to choose whom they get their quest with, or at least get your reward from. Two-Hand not your style from Farkas, then ask someone else to give you your Perk reward, maybe in Smithing, or Archery.
Second offer:
Training quests
Offered instead of money, or as a bonus, a quest giver could give you a mission with perhaps either special guidelines attached to it or missions made specifically for training. Thieves' Guild mission to the bee hives, special proviso of not being seen by anyone nets you, at the end of the quest, an additional level in your Thief skill of choice. Or have a specific quest where you are paid in a free level in a skill of your choice rather than money.
Third offer:
Actual training sessions
Upon wanting to join the guilds you have to go through a session that has you "show your stuff." Can we have more of that but not have it cost anything but also not have it be an automatic full level? When I join the College let me grab another student or a teacher, and practice magic with them. We did a display of Wards in the beginning of the College initiation, why can't I pull J'zargo aside and practice casting Firebolt on him while he uses Wards, all while gaining some exp to the skills I use.
