Scriptname fistyswordy extends Actor{adds and removes unarmed damage from associated weapon}int iUnarmed;a variable that I intend to hold current unarmed damage avEvent OnEquipped(Actor akActor) if (akActor == Game.GetPlayer()) Game.GetPlayer().ModActorValue("meleedamage", iUnarmed) ;or setav or forceav? endIfendEventEvent OnUnequipped(Actor akActor) if akActor == Game.GetPlayer() Game.GetPlayer().ModActorValue("meleedamage", -iUnarmed) endIfendEventSo that seems ok, but I need to set the variable iUnarmed
something like this?
int iUnarmed = Game.GetPlayer().GetActorValue("unarmeddamage") as intbut where does it go?
Thanks in advance for any help. Trying to get my head around a million new things at once here.
