my first post here, and its to ask for help. how original of me.
that said, i totally still need help and try as i might i just cant figure this tuckfard out.
sooOOooo...
what i'm trying to do here, is create a speed boost that applies when a spell affect is applied to the character. further more, i'm trying to get that speedboost to occur when the walk key is pressed (i.e not running, sprinting, sneaking)
i can apply the effect successfully, and the speedboost itself works, just not in any predictable or manageable way. it has worked on a double tap of sprint, all the time, none of the time, only during the weapon draw/sheath animations (i have no idea). its actually driving me a little batty

so, in full and unnecessary detail...
Spoiler
Scriptname wendigospeedscr extends activemagiceffect function modav(string speedmult)if game.getplayer().issprinting() == 1 game.getplayer().modav(speedmult, 110)elseif game.getplayer().isrunning() == 1 game.getplayer().modav(speedmult, 110)elseif game.getplayer().issneaking() ==1 game.getplayer().modav(speedmult, 120)elseif game.getplayer().isrunning() ==0 && game.getplayer().issprinting() == 0 && game.getplayer().issneaking() == 0 game.getplayer().modav(speedmult,200)endifendfunction
i wrote this code myself, guessed pretty much everything from reading the list of things on the creation kit. but...yeah...i dont even know if this is being executed at all.
any help please?
i wub you


