Script not being included in BSAESP?

Post » Wed Jun 20, 2012 8:50 am

Hi,

It's been several days since I uploaded my mod on the Workshop, and today I receive a report telling me that a feature doesn't work.

That feature needs a script, so I tried deleting my scripts from the hard drive, and I can confirm that it doesn't work. Other scripts seem to run fine.

In fact, TWO features are the ones not working, both of them included in a Quest I created, with a reference alias to the player. Both quest are "Start Game Enabled", and one of them is "Run Once".

Whenever I try the "Create Archive" option, I see a list of scripts to include, but the two scripts from that quest are missing. The title says "Required scripts for altered forms". My quest are not altered forms, but new forms. Could this be the reason?

In any case, this mod works for me because I have the source and compiled scripts on my hard drive, but ... how do I pack them in the ESP/BSA?

Thanks for any help!
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Sweets Sweets
 
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Post » Wed Jun 20, 2012 6:47 am

You can drag any missing scripts from Windows Explorer into that Create Archive window.
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Ross
 
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Post » Tue Jun 19, 2012 9:31 pm

Drag and drop the missing scripts into the archive window when you go to creative the archive for your BSA.

If you ask me it's a bug with the CK. It's like anytime you attach or change soemthing vanilla it doesn't get automatically packaged in the archive when the archive is created. Extremely annoying, it is.
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Siidney
 
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Post » Wed Jun 20, 2012 2:19 am

Phew... that did it.

Thanks a LOT. I was trying all kind of tricks to try making the CK detect the scripts. I even added them on the Quest - Script, instead of Quest Alias - Script... they were included then, but of course they didn't work.

And it was as easy as drag and drop... I don't know if I would have ever figured it out, so thanks again.
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T. tacks Rims
 
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