Something like this?
Scriptname hircineBlessingGiftGoScript extends ObjectReference MagicEffect Property checkEffect autoEvent OnActivate(ObjectReference akActionRef) if(Game.GetPlayer().ActiveMagicEffect() == checkEffect) ;do something? endifEndEvent; Compiler Output =; the type name ActiveMagicEffect cannot be used as a property; ActiveMagicEffect is not a variable; cannot compare a activemagiceffect to a magiceffect (cast missing or types unrelated)
