Caster.MoveTo(Game.GetPlayer(), 0, 0, 800)Utility.SetIniFloat("fInAirFallingCharGravityMult:Havok",0)When this happens the player goes straight up by a measure of 800. That part I like. The problem is two fold:
1. If the player is moving the MoveTo does not operate. How can this be fixed/worked around?
2. After the player reaches the height of 800 they fall at regular gravity and not the gravity I've set. Why? After the player hits the ground the gravity is as it should be: 0.
I do not want to use the Push command in anyway since it ragdolls the character and you lose control.
