Dynamic conversation system?

Post » Wed Jun 20, 2012 12:09 am

Hi, I am currently planning to start learning the creation kit to create a new mod for skyrim. However I would like to ensure an important question:

Is the papyrus scriptng language able of creating dynamic conversations? I mean, instead of predefining the conversations for each character I want to be able to create ascript thatdynamically create conversations at runtime.

Will it be possible?
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Emzy Baby!
 
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Post » Wed Jun 20, 2012 5:16 am

To some degree. There are a few variables you can use based on aliases--an actor's name, a place name, an object name--but for the most part the possible lines of dialogue all need to be predefined. However, you can conditionally choose which of the possible lines of dialogue display based on script variables and script functions.
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Nienna garcia
 
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