http://steamcommunity.com/sharedfiles/filedetails/?id=15730
I'm currently working on a way to dynamically allow all destuction projectile spells to sneak attack from any mod, etc.
I've got it completed, but with one problem.
The scripts that allow me to prompt "Sneak attack for 1.5x" is attached to the spells in Vanilla currently using the "On effect start" event and I have no idea how to make them trigger otherwise(And I don't want to add in 300 entries and bother every creator of new spell mods in the world).
I have a script that's mostly successful that runs off the player, but it will tell user its sneak attacked even if the spell doesnt land, which brings me to the question.....
Is there any way to check if a spell cast has hit an enemy WITHOUT using the active magic effect script?
I've tried attaching scripts to perks(which is where the sneak attack actually is triggered) but the creation kit is a little barren when it comes to what events can trigger from perks.
Any insight is deeply appreciated.

