My problem is with enabling things after the start of a quest. Essentially I want it so that after the quest starts a unique actor begins fighting with bandits so that when you arrive at him he is dead. I can enable the unique actor as the tutorial covers that, something to do with aliases but I can't figure out how you would enable the non-unique bandits.
Imagine if you will the rat warrens when rescuing Esbern, the thalmor spawned in small numbers as you progressed through the dungeon, this type of thing, so it creates the illusion of a real time fast paced event that is actually occurring as you play.
The only way I can think of right now would be to make a unique hostile who spawns alongside the unique actor but I reckon there is a better more efficient way.
Thanks
