Flatter curve for leveling up skills?

Post » Wed Jun 20, 2012 11:02 am

Firstly, what I am trying to accomplish is lower level in a skill takes more uses without forcing the number of uses needed to skyrocket as the skill gets higher level.

Playing around with onehanded skill, and no changes to vanilla, it seems like <1 use at level 1 up to close to 200 uses at 100 skill, so adjusting the multiplier would superinflate uses needed closer to 100. I didn't see any notable difference when changing the offsets in the actor value menu, though. (I'm wondering if perhaps a new game is needed to see a change, even though that doesn't really make sense to me, but it wasn't something I tried.) I'm not very familiar with general coding or the CK, but I've poked around the scripts a bit since I can't tell that there's many apparently related options to change, as far as general settings go. It *feels* like there's got to be an equation somewhere that references the level of the skill as a variable to determine how many uses are needed, factored against a constant multiplier (of course I'm sure it's not that simple, though). Given that everything is "new," I'm hoping that it's accessible, where I've heard it was hardcoded for Oblivion (which I don't actually know is true or not, but I accepted it anyway).

Anyway, ideally, I'd perfer to set that variable to a constant so each skill level requires the same number of uses, from 1-100, but I can't find any way to do it. If anyone has info, or theories, I'd love to read it. Thanks!
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Emilie M
 
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