Even more weirdness is the appearance of this chroma-type specularity when a second light is added to an interior. Here is a screenshot.
http://img189.imageshack.us/img189/4836/waterwierd.png
The red spotchy-specularity appears when the second light is added and it shows in-game as well. Setting it to 'doesn't light water' makes no difference. The red spotchyness is there as soon as a second light is added. If removed, and there's only 1 light, the red spotchyness disappears. No amount radii tweaks or fade or whatever makes any difference.
I'm also having trouble mining. I've set up ores before and it's not that hard. Pick a vein, pick a furniture marker for it, link ref the vein to the marker, done. However my actor either only hits the vein once then gets kicked out of the animation or mines the vein continuously without ever getting an ore. I've tweaked the ResourceCount/Total and StrikesBeforeCollection but that doesn't help.
