Decided to try on a necroskeleton instead ... nope.
Days pulling my hair out. Very new to scripting, assumed I'd made a mistake somehow, went over script carefully, couldn't find any errors. Found some skeletons (at the small altar on Mt Anthor exterior 1) that do successfully self-resurrect, copied them into my dungeon, found they use the defaultFakeRez script - which also uses dunReanimateSelf spell - and they worked just fine. So tried swapping them (CTRL-F) for necroskeletons - nope.
Went back to tutorial - made simplest version of Lokir script - just casts dunReanimateSelf - works fine on a Draugr. But not a necroskeleton.
Conclusion: dunReanimateSelf only works on some, but not other actors. Am tempted to try a variety of actors but have a suspicion it might be the two-legged walking upright kind (hence bone dragons don't work and neither do necroskeletons, as they have no legs)
Very frustrating experience (although I expect I've learnt a lot!) to find I'm stymied by an undocumented limitation.
Questions
(1) Is there any on-line resource documenting how each spell works, what it's limitations are etc? Resurrect in the console will raise an actor, dunReanimateSelf will sometimes, and not others ... I've wasted ages on this.
(2) Anyone got a better idea how to make a self-resurrecting (or rather, triggered resurrection) necroskeleton or bone dragon?
Thanks!
