Scriptname TEST Extends ActiveMagicEffectObjectReference Property aPlayer AutoEvent OnEffectStart(Actor akTarget, Actor akTarget) aPlayer = Game.GetPlayer() If aPlayer.HasPerk(ThePerkYouWantToDetect) == True Debug.Notification("You have the perk on!") EndIf If aPlayer.HasPerk(ThePerkYouWantToDetect) == False Debug.Notification("Sadly, you don't have the perk...") EndIfEndEvent