I'm curious to know though, does oninit() fire on loading save games, or does it only run when the mod/script is first loaded?
I need to implement a feature that should only ever happen when the script is first loaded. I was wondering if OnInit does this job? Was going to attach it to a player reference in a quest, OR attach it to the quest itself. The quest is simply used as a hub for the scripts I want to be running in the mod I am making, it's not a "real" quest in the gameplay sense.
