SpellmakingPerkmaking question

Post » Wed Jun 20, 2012 3:36 am

I'm trying to make a custom perk that basically retrieves the value of your gauntlet's armor rating and applies it towards your unarmed damage. The problem is, when I looked at the perk that I would base this off of (FistsofSteel), it simply has an entry for each type of heavy armor gauntlet with a manually set value. I want it instead to take into account smithing/light armor gauntlets etc.

Is there any way to make the spell effect that retrieves the gauntlet's value and applies it to unarmed damage, or am I dreaming?
User avatar
jasminε
 
Posts: 3511
Joined: Mon Jan 29, 2007 4:12 am

Post » Wed Jun 20, 2012 1:33 am

in reference to the title, I also want to know if there are functions I can call that run the same variables as the CS in terms of Area/Magnitude/Duration and make them usable like enchantings Slider and effect applications.
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Wed Jun 20, 2012 1:21 am

I'm trying to make a custom perk that basically retrieves the value of your gauntlet's armor rating and applies it towards your unarmed damage. The problem is, when I looked at the perk that I would base this off of (FistsofSteel), it simply has an entry for each type of heavy armor gauntlet with a manually set value. I want it instead to take into account smithing/light armor gauntlets etc.

Is there any way to make the spell effect that retrieves the gauntlet's value and applies it to unarmed damage, or am I dreaming?

I've seen this asked before for the exact same reason. Right now it's just a dream...thats why they had to hardcoe the values. The last person wanted to make it compatible with custom armor mods.

-MM
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Wed Jun 20, 2012 4:37 pm

I've seen this asked before for the exact same reason. Right now it's just a dream...thats why they had to hardcoe the values. The last person wanted to make it compatible with custom armor mods.

-MM

Actually, I wound up thinking this is a good thing. The base armor rating for Daedric is 18 as opposed to a daedric sword's 14, and you attack faster. If I counted smithing unarmed would be way OP.
User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Wed Jun 20, 2012 8:48 am

GetAV("DamageResist") seems to return the current armor value. It appears that all the vanilla gauntlets have the keyword "ArmorGauntlets". So what you want to do should be possible by having a script on the player listening for OnEquip and OnUnequip events.
User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm


Return to V - Skyrim